Home
last modified time | relevance | path

Searched refs:m_playersInRoom (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/Metaserver/
H A Dnetwork_metaserver.h276 …const std::vector<MetaserverPlayerInfo> playersInRoom() const { return m_playersInRoom.entries(); } in playersInRoom()
294 void player_target(MetaserverPlayerInfo::IDType id) { m_playersInRoom.target(id); }; in player_target()
295 MetaserverPlayerInfo::IDType player_target() { return m_playersInRoom.target(); }; in player_target()
296 …const MetaserverPlayerInfo* find_player(MetaserverPlayerInfo::IDType id) { return m_playersInRoom.… in find_player()
329 PlayersInRoom m_playersInRoom; variable
H A Dnetwork_metaserver.cpp150 m_playersInRoom.processUpdates(inMessage->players()); in handlePlayerListMessage()
170 const MetaserverPlayerInfo *player = m_playersInRoom.find(it->m_hostPlayerID); in handleGameListMessage()
247 m_playersInRoom.clear(); in connect()
631 const MetaserverPlayerInfo *player = m_playersInRoom.find(id); in ignore()
644 const MetaserverPlayerInfo *player = m_playersInRoom.find(id); in is_ignored()