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Searched refs:m_rayNumber (Results 1 – 2 of 2) sorted by relevance

/dports/games/kblackbox/kblackbox-21.12.3/src/
H A Dkbbscalablegraphicwidget.cpp233 m_rayNumber = 0; in newGame()
562 m_rayNumber++; in useLaser()
564 …icsItemRayResult(this, m_themeManager, m_scene, outgoingPosition, m_columns, m_rows, m_rayNumber)); in useLaser()
565 rayNumberOrReflection = m_rayNumber; in useLaser()
H A Dkbbscalablegraphicwidget.h216 int m_rayNumber; variable