Searched refs:m_rayNumber (Results 1 – 2 of 2) sorted by relevance
233 m_rayNumber = 0; in newGame()562 m_rayNumber++; in useLaser()564 …icsItemRayResult(this, m_themeManager, m_scene, outgoingPosition, m_columns, m_rows, m_rayNumber)); in useLaser()565 rayNumberOrReflection = m_rayNumber; in useLaser()
216 int m_rayNumber; variable