Searched refs:m_rcViewportRect (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3dframe.cpp | 338 SetRect( &m_rcViewportRect, 0, 0, pddsd->dwWidth, pddsd->dwHeight ); in CreateBuffers() 339 memcpy( &m_rcScreenRect, &m_rcViewportRect, sizeof(RECT) ); in CreateBuffers() 340 m_dwRenderWidth = m_rcViewportRect.right; in CreateBuffers() 341 m_dwRenderHeight = m_rcViewportRect.bottom; in CreateBuffers() 402 GetClientRect( m_hWnd, &m_rcViewportRect ); in CreateBuffers() 406 m_dwRenderWidth = m_rcViewportRect.right; in CreateBuffers() 407 m_dwRenderHeight = m_rcViewportRect.bottom; in CreateBuffers() 461 ClientToScreen( m_hWnd, (POINT*)&m_rcViewportRect.left ); in CreateBuffers() 462 ClientToScreen( m_hWnd, (POINT*)&m_rcViewportRect.right ); in CreateBuffers() 619 &m_rcViewportRect, DDBLT_WAIT, NULL ); in ShowFrame() [all …]
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H A D | d3dframe.h | 43 RECT m_rcViewportRect; // Offscreen rect for VPort variable 86 RECT* GetViewportRect() { return &m_rcViewportRect; } in GetViewportRect()
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