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Searched refs:m_rcViewportRect (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dframe.cpp338 SetRect( &m_rcViewportRect, 0, 0, pddsd->dwWidth, pddsd->dwHeight ); in CreateBuffers()
339 memcpy( &m_rcScreenRect, &m_rcViewportRect, sizeof(RECT) ); in CreateBuffers()
340 m_dwRenderWidth = m_rcViewportRect.right; in CreateBuffers()
341 m_dwRenderHeight = m_rcViewportRect.bottom; in CreateBuffers()
402 GetClientRect( m_hWnd, &m_rcViewportRect ); in CreateBuffers()
406 m_dwRenderWidth = m_rcViewportRect.right; in CreateBuffers()
407 m_dwRenderHeight = m_rcViewportRect.bottom; in CreateBuffers()
461 ClientToScreen( m_hWnd, (POINT*)&m_rcViewportRect.left ); in CreateBuffers()
462 ClientToScreen( m_hWnd, (POINT*)&m_rcViewportRect.right ); in CreateBuffers()
619 &m_rcViewportRect, DDBLT_WAIT, NULL ); in ShowFrame()
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H A Dd3dframe.h43 RECT m_rcViewportRect; // Offscreen rect for VPort variable
86 RECT* GetViewportRect() { return &m_rcViewportRect; } in GetViewportRect()