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Searched refs:m_rebound_sound (Results 1 – 8 of 8) sorted by relevance

/dports/games/warmux/warmux-11.04/src/weapon/
H A Dgrenade.cpp41 m_rebound_sound = "weapon/grenade_bounce"; in Grenade()
H A Dbounce_ball.cpp53 m_rebound_sound = "weapon/grenade_bounce"; in BounceBall()
H A Ddisco_grenade.cpp60 m_rebound_sound = "weapon/disco_grenade_bounce"; in DiscoGrenade()
H A Dfootbomb.cpp71 m_rebound_sound = "weapon/footbomb_bounce"; in FootBomb()
H A Dcluster_bomb.cpp132 m_rebound_sound = "weapon/grenade_bounce"; in ClusterBomb()
/dports/games/warmux/warmux-11.04/src/particles/
H A Dbullet.cpp33 m_rebound_sound = "weapon/m16_cartridge"; in BulletParticle()
/dports/games/warmux/warmux-11.04/src/object/
H A Dphysical_obj.cpp74 m_rebound_sound(""), in PhysicalObj()
559 if (!m_rebound_sound.empty()) in SignalRebound()
560 JukeBox::GetInstance()->Play("default", m_rebound_sound); in SignalRebound()
H A Dphysical_obj.h83 std::string m_rebound_sound; variable