Searched refs:m_rebound_sound (Results 1 – 8 of 8) sorted by relevance
41 m_rebound_sound = "weapon/grenade_bounce"; in Grenade()
53 m_rebound_sound = "weapon/grenade_bounce"; in BounceBall()
60 m_rebound_sound = "weapon/disco_grenade_bounce"; in DiscoGrenade()
71 m_rebound_sound = "weapon/footbomb_bounce"; in FootBomb()
132 m_rebound_sound = "weapon/grenade_bounce"; in ClusterBomb()
33 m_rebound_sound = "weapon/m16_cartridge"; in BulletParticle()
74 m_rebound_sound(""), in PhysicalObj()559 if (!m_rebound_sound.empty()) in SignalRebound()560 JukeBox::GetInstance()->Play("default", m_rebound_sound); in SignalRebound()
83 std::string m_rebound_sound; variable