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Searched refs:m_receiverState (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp217 m_receiverState.Shutdown(); in SNP_ShutdownConnection()
766 ++m_receiverState.m_itPendingAck; in ProcessPlainTextDataChunk()
775 ++m_receiverState.m_itPendingNack; in ProcessPlainTextDataChunk()
2032 ++m_receiverState.m_itPendingNack; in SNP_GatherAckBlocks()
2165 ++m_receiverState.m_itPendingAck; in SNP_SerializeAckBlocks()
2224 ++m_receiverState.m_itPendingAck; in SNP_SerializeAckBlocks()
2226 m_receiverState.m_itPendingNack = m_receiverState.m_itPendingAck; in SNP_SerializeAckBlocks()
2238 ++m_receiverState.m_itPendingAck; in SNP_SerializeAckBlocks()
2245 ++m_receiverState.m_itPendingNack; in SNP_SerializeAckBlocks()
2595 … (long long)( m_receiverState.m_nReliableStreamPos + m_receiverState.m_bufReliableStream.size() ), in SNP_ReceiveReliableSegment()
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H A Dsteamnetworkingsockets_connections.h517 return !m_receiverState.m_bufReliableStream.empty(); in SNP_BHasAnyBufferedRecvData()
528 …return m_receiverState.TimeWhenFlushAcks() < INT64_MAX || SNP_TimeWhenWantToSendNextPacket() < INT… in SNP_WantsToSendPacket()
551 m_receiverState.QueueFlushAllAcks( k_nThinkTime_ASAP ); in QueueEndToEndAck()
562 m_receiverState.QueueFlushAllAcks( usecWhen ); in QueueFlushAllAcks()
563 EnsureMinThinkTime( m_receiverState.TimeWhenFlushAcks() ); in QueueFlushAllAcks()
768 SSNPReceiverState m_receiverState; variable