Searched refs:m_rewind_queue (Results 1 – 2 of 2) sorted by relevance
96 m_rewind_queue.reset(); in reset()133 m_rewind_queue.addNetworkEvent(event_rewinder, buffer, ticks); in addNetworkEvent()147 m_rewind_queue.addNetworkState(buffer, ticks); in addNetworkState()256 if (m_rewind_queue.isEmpty()) return; in playEventsTill()263 m_rewind_queue.replayAllEvents(world_ticks); in playEventsTill()315 int exact_rewind_ticks = m_rewind_queue.undoUntil(rewind_ticks); in rewindTo()328 RewindInfo *current = m_rewind_queue.getCurrent(); in rewindTo()360 m_rewind_queue.next(); in rewindTo()361 current = m_rewind_queue.getCurrent(); in rewindTo()384 m_rewind_queue.replayAllEvents(world->getTicksSinceStart()); in rewindTo()[all …]
100 RewindQueue m_rewind_queue; member in RewindManager197 return m_rewind_queue.getLatestConfirmedState(); in getLatestConfirmedState()206 { m_rewind_queue.addNetworkRewindInfo(ri); } in addNetworkRewindInfo()