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Searched refs:m_rewind_queue (Results 1 – 2 of 2) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/
H A Drewind_manager.cpp96 m_rewind_queue.reset(); in reset()
133 m_rewind_queue.addNetworkEvent(event_rewinder, buffer, ticks); in addNetworkEvent()
147 m_rewind_queue.addNetworkState(buffer, ticks); in addNetworkState()
256 if (m_rewind_queue.isEmpty()) return; in playEventsTill()
263 m_rewind_queue.replayAllEvents(world_ticks); in playEventsTill()
315 int exact_rewind_ticks = m_rewind_queue.undoUntil(rewind_ticks); in rewindTo()
328 RewindInfo *current = m_rewind_queue.getCurrent(); in rewindTo()
360 m_rewind_queue.next(); in rewindTo()
361 current = m_rewind_queue.getCurrent(); in rewindTo()
384 m_rewind_queue.replayAllEvents(world->getTicksSinceStart()); in rewindTo()
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H A Drewind_manager.hpp100 RewindQueue m_rewind_queue; member in RewindManager
197 return m_rewind_queue.getLatestConfirmedState(); in getLatestConfirmedState()
206 { m_rewind_queue.addNetworkRewindInfo(ri); } in addNetworkRewindInfo()