Searched refs:m_screen_pos (Results 1 – 3 of 3) sorted by relevance
193 wxPoint2DDouble m_screen_pos; // cached for arrows and points variable
462 prp1->m_screen_pos = r1; in DrawGLLines()466 prp2->m_screen_pos = r2; in DrawGLLines()
736 r.x = m_screen_pos.m_x, r.y = m_screen_pos.m_y; in DrawGL()