Searched refs:m_server_send_live_load_world (Results 1 – 2 of 2) sorted by relevance
105 bool m_server_send_live_load_world; member in ClientLobby
110 m_server_send_live_load_world = false; in ClientLobby()133 m_server_send_live_load_world = false; in setup()274 m_server_send_live_load_world = data.getUInt8() == 1; in addAllPlayers()299 if (m_server_send_live_load_world) in addAllPlayers()1226 ns->setSynchronous(m_server_send_live_load_world); in finishedLoadingWorld()