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Searched refs:m_setPlayerDataMessageHandler (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/Metaserver/
H A Dnetwork_metaserver.cpp202m_setPlayerDataMessageHandler.reset(newMessageHandlerMethod(this, &MetaserverClient::handleSetPlay… in MetaserverClient()
228 m_dispatcher->setHandlerForType(m_setPlayerDataMessageHandler.get(), SetPlayerDataMessage::kType); in MetaserverClient()
231 …m_loginDispatcher->setHandlerForType(m_setPlayerDataMessageHandler.get(), SetPlayerDataMessage::kT… in MetaserverClient()
H A Dnetwork_metaserver.h326 std::unique_ptr<MessageHandler> m_setPlayerDataMessageHandler; variable