Searched refs:m_setPlayerDataMessageHandler (Results 1 – 2 of 2) sorted by relevance
202 …m_setPlayerDataMessageHandler.reset(newMessageHandlerMethod(this, &MetaserverClient::handleSetPlay… in MetaserverClient()228 m_dispatcher->setHandlerForType(m_setPlayerDataMessageHandler.get(), SetPlayerDataMessage::kType); in MetaserverClient()231 …m_loginDispatcher->setHandlerForType(m_setPlayerDataMessageHandler.get(), SetPlayerDataMessage::kT… in MetaserverClient()
326 std::unique_ptr<MessageHandler> m_setPlayerDataMessageHandler; variable