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Searched refs:m_solverIslandCallback (Results 1 – 14 of 14) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
698m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints()
702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints()
704 m_solverIslandCallback->processConstraints(); in solveConstraints()
1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
698m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints()
702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints()
704 m_solverIslandCallback->processConstraints(); in solveConstraints()
1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
698m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints()
702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints()
704 m_solverIslandCallback->processConstraints(); in solveConstraints()
1350 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp207 m_solverIslandCallback ( NULL ), in btDiscreteDynamicsWorld()
237m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
250 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
252 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
253 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
730m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer… in solveConstraints()
734 …AndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback); in solveConstraints()
736 m_solverIslandCallback->processConstraints(); in solveConstraints()
1420 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h43 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
698m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints()
702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints()
704 m_solverIslandCallback->processConstraints(); in solveConstraints()
1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp206 m_solverIslandCallback ( NULL ), in btDiscreteDynamicsWorld()
236m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
249 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
251 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
252 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
730m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer… in solveConstraints()
734 …AndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback); in solveConstraints()
736 m_solverIslandCallback->processConstraints(); in solveConstraints()
1401 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h42 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDiscreteDynamicsWorld.cpp194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld()
225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld()
237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld()
239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld()
240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld()
698m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints()
702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints()
704 m_solverIslandCallback->processConstraints(); in solveConstraints()
1350 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
H A DbtDiscreteDynamicsWorld.h41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local