/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 698 …m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints() 702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints() 704 m_solverIslandCallback->processConstraints(); in solveConstraints() 1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 698 …m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints() 702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints() 704 m_solverIslandCallback->processConstraints(); in solveConstraints() 1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 698 …m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints() 702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints() 704 m_solverIslandCallback->processConstraints(); in solveConstraints() 1350 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 207 m_solverIslandCallback ( NULL ), in btDiscreteDynamicsWorld() 237 …m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 250 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 252 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 253 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 730 …m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer… in solveConstraints() 734 …AndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback); in solveConstraints() 736 m_solverIslandCallback->processConstraints(); in solveConstraints() 1420 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 43 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 698 …m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints() 702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints() 704 m_solverIslandCallback->processConstraints(); in solveConstraints() 1358 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 206 m_solverIslandCallback ( NULL ), in btDiscreteDynamicsWorld() 236 …m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 249 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 251 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 252 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 730 …m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer… in solveConstraints() 734 …AndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback); in solveConstraints() 736 m_solverIslandCallback->processConstraints(); in solveConstraints() 1401 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 42 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btDiscreteDynamicsWorld.cpp | 194 m_solverIslandCallback(NULL), in btDiscreteDynamicsWorld() 225 m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher); in btDiscreteDynamicsWorld() 237 if (m_solverIslandCallback) in ~btDiscreteDynamicsWorld() 239 m_solverIslandCallback->~InplaceSolverIslandCallback(); in ~btDiscreteDynamicsWorld() 240 btAlignedFree(m_solverIslandCallback); in ~btDiscreteDynamicsWorld() 698 …m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDra… in solveConstraints() 702 …dProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback); in solveConstraints() 704 m_solverIslandCallback->processConstraints(); in solveConstraints() 1350 m_solverIslandCallback->m_solver = solver; in setConstraintSolver()
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H A D | btDiscreteDynamicsWorld.h | 41 InplaceSolverIslandCallback* m_solverIslandCallback; in ATTRIBUTE_ALIGNED16() local
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