Searched refs:m_sprite_row_index (Results 1 – 4 of 4) sorted by relevance
220 m_sprite_row_index = 0x20; in select_sprites()419 uint8_t sprite_data = m_sprite_row[ m_sprite_row_index ] & 0x00FF; in next_pixel()420 int collission = ( m_sprite_row[ m_sprite_row_index ] & 0x8000 ) ? 1 : 0; in next_pixel()427 if ( m_sprite_row[ m_sprite_row_index ] & 0x4000 ) in next_pixel()448 m_sprite_row_index = m_sprite_row_index + 1; in next_pixel()889 save_item(NAME(m_sprite_row_index)); in device_start()
124 int m_sprite_row_index; variable