Searched refs:m_statsEndToEnd (Results 1 – 8 of 8) sorted by relevance
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/ |
H A D | steamnetworkingsockets_connections.cpp | 1577 Assert( m_statsEndToEnd.m_nMaxRecvPktNum >= 0 ); in BRecvCryptoHandshake() 1582 if ( m_statsEndToEnd.m_nMaxRecvPktNum == 0 ) in BRecvCryptoHandshake() 1583 m_statsEndToEnd.InitMaxRecvPktNum( 1 ); in BRecvCryptoHandshake() 1968 m_statsEndToEnd.GetLinkStats( stats.m_statsEndToEnd, usecNow ); in APIGetDetailedConnectionStatus() 2521 …if ( m_statsEndToEnd.m_usecWhenStartedConnectedState != 0 && m_statsEndToEnd.m_usecWhenEndedConnec… in SetState() 2556 Assert( m_statsEndToEnd.IsPassive() ); in SetState() 3342 m_statsEndToEnd.Think( usecNow ); in CheckConnectionStateAndSetNextThinkTime() 3374 …), ( usecNow - m_statsEndToEnd.m_usecTimeLastRecv ) * 1e-3, ( usecNow - m_statsEndToEnd.m_usecWhen… in CheckConnectionStateAndSetNextThinkTime() 3704 pClient->m_statsEndToEnd.m_nNextSendSequenceNumber = pServer->m_statsEndToEnd.m_nMaxRecvPktNum+1; in CreateLoopbackConnection() 3885 m_statsEndToEnd.TrackSentPacket( cbPktSize ); in FakeSendStats() [all …]
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H A D | steamnetworkingsockets_snp.cpp | 363 m_statsEndToEnd.m_ping.m_nSmoothedPing in SNP_SendMessage() 375 m_statsEndToEnd.m_ping.m_nSmoothedPing in SNP_SendMessage() 834 …(long long)m_statsEndToEnd.m_nNextSendSequenceNumber, (unsigned long long)m_statsEndToEnd.m_nNextS… in ProcessPlainTextDataChunk() 1036 …if ( nPktNumAckBegin <= m_statsEndToEnd.m_pktNumInFlight && m_statsEndToEnd.m_pktNumInFlight < nPk… in ProcessPlainTextDataChunk() 1037 m_statsEndToEnd.InFlightPktAck( usecNow ); in ProcessPlainTextDataChunk() 1148 m_statsEndToEnd.InFlightPktTimeout(); in SNP_SenderProcessPacketNack() 1237 if ( m_statsEndToEnd.m_ping.m_nValidPings < 1 ) in SNP_SenderCheckInFlightPackets() 1484 if ( m_statsEndToEnd.m_nMaxRecvPktNum > 0 ) in SNP_SendPacket() 2044 nAckEnd = m_statsEndToEnd.m_nMaxRecvPktNum+1; in SNP_GatherAckBlocks() 2087 Assert( m_statsEndToEnd.m_nMaxRecvPktNum > 0 ); in SNP_SerializeAckBlocks() [all …]
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H A D | steamnetworkingsockets_udp.cpp | 421 pConn->m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in Received_ConnectRequest() 432 pConn->m_statsEndToEnd.m_ping.ReceivedPing( msg.ping_est_ms(), usecNow ); in Received_ConnectRequest() 595 m_connection.m_statsEndToEnd.ProcessMessage( msgStatsIn.stats(), usecNow ); in RecvStats() 1207 m_connection.m_statsEndToEnd.TrackSentPingRequest( usecNow, false ); in SendEndToEndConnectRequest() 1298 m_connection.m_statsEndToEnd.TrackSentPacket( cbSendTotal ); in SendPacketGather() 1383 pSelf->m_connection.m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in PacketReceived() 1457 m_connection.m_statsEndToEnd.m_ping.ReceivedPing( nPing, usecNow ); in Received_ChallengeReply() 1470 m_connection.m_statsEndToEnd.m_nPeerProtocolVersion = msg.protocol_version(); in Received_ChallengeReply() 1477 if ( m_connection.m_statsEndToEnd.m_ping.m_nSmoothedPing >= 0 ) in Received_ChallengeReply() 1502 m_connection.m_statsEndToEnd.TrackSentPingRequest( usecNow, false ); in Received_ChallengeReply() [all …]
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H A D | steamnetworkingsockets_p2p.cpp | 1466 …static_cast< PingTracker &>( m_statsEndToEnd.m_ping ) = static_cast< const PingTracker &>( m_pCurr… in SelectTransport() 1467 m_statsEndToEnd.m_ping.m_usecTimeLastSentPingRequest = 0; in SelectTransport() 1819 if ( !msg.has_ack_reliable_msg() && m_statsEndToEnd.m_nPeerProtocolVersion < 10 ) in ProcessSignal() 1991 m_statsEndToEnd.m_usecTimeLastRecv = usecNow; in ProcessSignal_ConnectOK() 2287 …SteamNetworkingMicroseconds whenEnded = Connection().m_statsEndToEnd.m_usecWhenEndedConnectedState; in CalcTotalTimeSelected() 2972 pConn->m_statsEndToEnd.m_usecTimeLastRecv = usecNow; in InternalReceivedP2PSignal()
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H A D | steamnetworkingsockets_p2p_ice.cpp | 382 m_connection.m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in ProcessPacket() 410 m_connection.m_statsEndToEnd.TrackSentPacket( cbPkt ); in SendPacket()
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H A D | steamnetworkingsockets_connections.h | 462 LinkStatsTracker<LinkStatsTrackerEndToEnd> m_statsEndToEnd; variable
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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/ |
H A D | steamnetworking_stats.h | 350 SteamDatagramLinkStats m_statsEndToEnd; member
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H A D | steamnetworkingsockets_stats.cpp | 1328 m_statsEndToEnd.Clear(); in Clear() 1389 if ( m_statsEndToEnd.m_lifetime.m_nPacketsSent > 0 ) in Print() 1391 LinkStatsPrintToBuf( " ", m_statsEndToEnd, buf ); in Print()
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