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Searched refs:m_statsEndToEnd (Results 1 – 8 of 8) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1577 Assert( m_statsEndToEnd.m_nMaxRecvPktNum >= 0 ); in BRecvCryptoHandshake()
1582 if ( m_statsEndToEnd.m_nMaxRecvPktNum == 0 ) in BRecvCryptoHandshake()
1583 m_statsEndToEnd.InitMaxRecvPktNum( 1 ); in BRecvCryptoHandshake()
1968 m_statsEndToEnd.GetLinkStats( stats.m_statsEndToEnd, usecNow ); in APIGetDetailedConnectionStatus()
2521 …if ( m_statsEndToEnd.m_usecWhenStartedConnectedState != 0 && m_statsEndToEnd.m_usecWhenEndedConnec… in SetState()
2556 Assert( m_statsEndToEnd.IsPassive() ); in SetState()
3342 m_statsEndToEnd.Think( usecNow ); in CheckConnectionStateAndSetNextThinkTime()
3374 …), ( usecNow - m_statsEndToEnd.m_usecTimeLastRecv ) * 1e-3, ( usecNow - m_statsEndToEnd.m_usecWhen… in CheckConnectionStateAndSetNextThinkTime()
3704 pClient->m_statsEndToEnd.m_nNextSendSequenceNumber = pServer->m_statsEndToEnd.m_nMaxRecvPktNum+1; in CreateLoopbackConnection()
3885 m_statsEndToEnd.TrackSentPacket( cbPktSize ); in FakeSendStats()
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H A Dsteamnetworkingsockets_snp.cpp363 m_statsEndToEnd.m_ping.m_nSmoothedPing in SNP_SendMessage()
375 m_statsEndToEnd.m_ping.m_nSmoothedPing in SNP_SendMessage()
834 …(long long)m_statsEndToEnd.m_nNextSendSequenceNumber, (unsigned long long)m_statsEndToEnd.m_nNextS… in ProcessPlainTextDataChunk()
1036 …if ( nPktNumAckBegin <= m_statsEndToEnd.m_pktNumInFlight && m_statsEndToEnd.m_pktNumInFlight < nPk… in ProcessPlainTextDataChunk()
1037 m_statsEndToEnd.InFlightPktAck( usecNow ); in ProcessPlainTextDataChunk()
1148 m_statsEndToEnd.InFlightPktTimeout(); in SNP_SenderProcessPacketNack()
1237 if ( m_statsEndToEnd.m_ping.m_nValidPings < 1 ) in SNP_SenderCheckInFlightPackets()
1484 if ( m_statsEndToEnd.m_nMaxRecvPktNum > 0 ) in SNP_SendPacket()
2044 nAckEnd = m_statsEndToEnd.m_nMaxRecvPktNum+1; in SNP_GatherAckBlocks()
2087 Assert( m_statsEndToEnd.m_nMaxRecvPktNum > 0 ); in SNP_SerializeAckBlocks()
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H A Dsteamnetworkingsockets_udp.cpp421 pConn->m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in Received_ConnectRequest()
432 pConn->m_statsEndToEnd.m_ping.ReceivedPing( msg.ping_est_ms(), usecNow ); in Received_ConnectRequest()
595 m_connection.m_statsEndToEnd.ProcessMessage( msgStatsIn.stats(), usecNow ); in RecvStats()
1207 m_connection.m_statsEndToEnd.TrackSentPingRequest( usecNow, false ); in SendEndToEndConnectRequest()
1298 m_connection.m_statsEndToEnd.TrackSentPacket( cbSendTotal ); in SendPacketGather()
1383 pSelf->m_connection.m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in PacketReceived()
1457 m_connection.m_statsEndToEnd.m_ping.ReceivedPing( nPing, usecNow ); in Received_ChallengeReply()
1470 m_connection.m_statsEndToEnd.m_nPeerProtocolVersion = msg.protocol_version(); in Received_ChallengeReply()
1477 if ( m_connection.m_statsEndToEnd.m_ping.m_nSmoothedPing >= 0 ) in Received_ChallengeReply()
1502 m_connection.m_statsEndToEnd.TrackSentPingRequest( usecNow, false ); in Received_ChallengeReply()
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H A Dsteamnetworkingsockets_p2p.cpp1466 …static_cast< PingTracker &>( m_statsEndToEnd.m_ping ) = static_cast< const PingTracker &>( m_pCurr… in SelectTransport()
1467 m_statsEndToEnd.m_ping.m_usecTimeLastSentPingRequest = 0; in SelectTransport()
1819 if ( !msg.has_ack_reliable_msg() && m_statsEndToEnd.m_nPeerProtocolVersion < 10 ) in ProcessSignal()
1991 m_statsEndToEnd.m_usecTimeLastRecv = usecNow; in ProcessSignal_ConnectOK()
2287 …SteamNetworkingMicroseconds whenEnded = Connection().m_statsEndToEnd.m_usecWhenEndedConnectedState; in CalcTotalTimeSelected()
2972 pConn->m_statsEndToEnd.m_usecTimeLastRecv = usecNow; in InternalReceivedP2PSignal()
H A Dsteamnetworkingsockets_p2p_ice.cpp382 m_connection.m_statsEndToEnd.TrackRecvPacket( cbPkt, usecNow ); in ProcessPacket()
410 m_connection.m_statsEndToEnd.TrackSentPacket( cbPkt ); in SendPacket()
H A Dsteamnetworkingsockets_connections.h462 LinkStatsTracker<LinkStatsTrackerEndToEnd> m_statsEndToEnd; variable
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworking_stats.h350 SteamDatagramLinkStats m_statsEndToEnd; member
H A Dsteamnetworkingsockets_stats.cpp1328 m_statsEndToEnd.Clear(); in Clear()
1389 if ( m_statsEndToEnd.m_lifetime.m_nPacketsSent > 0 ) in Print()
1391 LinkStatsPrintToBuf( " ", m_statsEndToEnd, buf ); in Print()