Searched refs:m_subsystems (Results 1 – 4 of 4) sorted by relevance
101 const CGameClientInput& Input() const { return *m_subsystems.Input; } in Input()102 const CGameClientProperties& AddonProperties() const { return *m_subsystems.AddonProperties; } in AddonProperties()103 const CGameClientStreams& Streams() const { return *m_subsystems.Streams; } in Streams()106 CGameClientInput& Input() { return *m_subsystems.Input; } in Input()107 CGameClientProperties& AddonProperties() { return *m_subsystems.AddonProperties; } in AddonProperties()108 CGameClientStreams& Streams() { return *m_subsystems.Streams; } in Streams()193 GameClientSubsystems m_subsystems; variable
82 m_subsystems(CGameClientSubsystem::CreateSubsystems(*this, m_struct, m_critSection)), in CGameClient()110 CGameClientSubsystem::DestroySubsystems(m_subsystems); in ~CGameClient()
2698 m_subsystems.append(new SccpSubsystem(ssn)); in initialize()2710 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in getSubsystem()2724 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in setState()2737 dest << "Subsystems : " << m_subsystems.count() << "; "; in dump()2738 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in dump()
10225 { return m_subsystems; } in getSubsystems()10249 ObjList m_subsystems; variable