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Searched refs:m_subsystems (Results 1 – 4 of 4) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/addons/
H A DGameClient.h101 const CGameClientInput& Input() const { return *m_subsystems.Input; } in Input()
102 const CGameClientProperties& AddonProperties() const { return *m_subsystems.AddonProperties; } in AddonProperties()
103 const CGameClientStreams& Streams() const { return *m_subsystems.Streams; } in Streams()
106 CGameClientInput& Input() { return *m_subsystems.Input; } in Input()
107 CGameClientProperties& AddonProperties() { return *m_subsystems.AddonProperties; } in AddonProperties()
108 CGameClientStreams& Streams() { return *m_subsystems.Streams; } in Streams()
193 GameClientSubsystems m_subsystems; variable
H A DGameClient.cpp82 m_subsystems(CGameClientSubsystem::CreateSubsystems(*this, m_struct, m_critSection)), in CGameClient()
110 CGameClientSubsystem::DestroySubsystems(m_subsystems); in ~CGameClient()
/dports/net/yate/yate-6.4.0-1/libs/ysig/
H A Dsccp.cpp2698 m_subsystems.append(new SccpSubsystem(ssn)); in initialize()
2710 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in getSubsystem()
2724 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in setState()
2737 dest << "Subsystems : " << m_subsystems.count() << "; "; in dump()
2738 for (ObjList* o = m_subsystems.skipNull();o;o = o->skipNext()) { in dump()
H A Dyatesig.h10225 { return m_subsystems; } in getSubsystems()
10249 ObjList m_subsystems; variable