/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodePixelTexture.cpp | 91 m_textureWidth = 0; in NodePixelTexture() 109 m_textureWidth = node.m_textureWidth; in NodePixelTexture() 117 int size = m_textureWidth * m_textureHeight * m_components; in NodePixelTexture() 185 m_textureWidth = 1; in load() 188 while (m_textureWidth < width) in load() 189 m_textureWidth <<= 1; in load() 196 if (width == m_textureWidth && height == m_textureHeight) { in load() 201 m_image = new unsigned char[m_textureWidth * m_textureHeight * in load() 211 int size = m_textureWidth * m_textureHeight * m_components; in load() 251 m_textureWidth, m_textureHeight, 0, in bind() [all …]
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H A D | NodeImageTexture.cpp | 120 m_textureWidth = 0; in NodeImageTexture() 152 m_textureWidth = node.m_textureWidth; in NodeImageTexture() 179 int size = m_textureWidth * m_textureHeight * m_components; in NodeImageTexture() 330 m_textureWidth = 2; in load() 333 while (m_textureWidth < width) in load() 334 m_textureWidth <<= 1; in load() 340 if (width == m_textureWidth && height == m_textureHeight) { in load() 363 if (width == m_textureWidth && height == m_textureHeight) { in load() 381 int size = m_textureWidth * m_textureHeight * m_components; in load() 452 m_textureWidth, m_textureHeight, 0, in bind() [all …]
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H A D | NodePixelTexture.h | 103 int m_textureWidth; variable
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H A D | NodeImageTexture.h | 129 int m_textureWidth; variable
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/ |
H A D | TextureGL.cpp | 96 if (m_textureWidth > maxSize) in LoadToGPU() 98 …mage width %d too big to fit into single texture unit, truncating to %u", m_textureWidth, maxSize); in LoadToGPU() 100 glPixelStorei(GL_UNPACK_ROW_LENGTH, m_textureWidth); in LoadToGPU() 102 m_textureWidth = maxSize; in LoadToGPU() 133 m_textureWidth, m_textureHeight, 0, in LoadToGPU() 139 m_textureWidth, m_textureHeight, 0, in LoadToGPU() 193 glTexImage2D(GL_TEXTURE_2D, 0, internalformat, m_textureWidth, m_textureHeight, 0, in LoadToGPU()
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H A D | Texture.cpp | 51 m_textureWidth = m_imageWidth; in Allocate() 57 m_textureWidth += GetBlockSize(); in Allocate() 62 m_textureWidth = PadPow2(m_textureWidth); in Allocate() 69 m_textureWidth = ((m_textureWidth + 3) / 4) * 4; in Allocate() 84 m_textureWidth = ((m_textureWidth + 15) / 16) * 16; in Allocate() 89 CLAMP(m_textureWidth, CServiceBroker::GetRenderSystem()->GetMaxTextureSize()); in Allocate() 91 CLAMP(m_imageWidth, m_textureWidth); in Allocate() 128 unsigned int dstPitch = GetPitch(m_textureWidth); in Update() 157 unsigned int texturePitch = GetPitch(m_textureWidth); in ClampToEdge()
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H A D | TextureDX.cpp | 31 m_texture.Create(m_textureWidth, m_textureHeight, 1, D3D11_USAGE_DEFAULT, GetFormat()); in CreateTextureObject() 86 …m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat(), m_pix… in LoadToGPU() 91 m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat()); in LoadToGPU() 95 …XTexture::CDXTexture: Error creating new texture for size %d x %d.", m_textureWidth, m_textureHeig… in LoadToGPU() 112 …m_texture.Create(m_textureWidth, m_textureHeight, IsMipmapped() ? 0 : 1, usage, GetFormat(), m_pix… in LoadToGPU() 115 …XTexture::CDXTexture: Error creating new texture for size %d x %d.", m_textureWidth, m_textureHeig… in LoadToGPU()
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H A D | Texture.h | 88 unsigned int GetPitch() const { return GetPitch(m_textureWidth); } in GetPitch() 90 unsigned int GetTextureWidth() const { return m_textureWidth; } in GetTextureWidth() 125 unsigned int m_textureWidth; variable
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H A D | GUIFontTTF.cpp | 171 m_textureHeight = m_textureWidth = 0; in CGUIFontTTF() 212 m_posX = m_textureWidth; in ClearCharacterCache() 314 m_textureWidth = ((m_cellHeight * CHARS_PER_TEXTURE_LINE) & ~63) + 64; in Load() 316 m_textureWidth = CTexture::PadPow2(m_textureWidth); in Load() 318 if (m_textureWidth > m_renderSystem->GetMaxTextureSize()) in Load() 319 m_textureWidth = m_renderSystem->GetMaxTextureSize(); in Load() 320 m_textureScaleX = 1.0f / m_textureWidth; in Load() 323 m_posX = m_textureWidth; in Load() 748 if (static_cast<int>(m_posX + bitGlyph->left + bitmap.width) > static_cast<int>(m_textureWidth)) in CacheCharacter() 802 unsigned int x2 = std::min(x1 + bitmap.width, m_textureWidth); in CacheCharacter()
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H A D | GUIFontTTFDX.cpp | 226 assert(m_textureWidth != 0); in ReallocTexture() 237 CDXTexture* pNewTexture = new CDXTexture(m_textureWidth, newHeight, XB_FMT_A8); in ReallocTexture() 239 …if (!newSpeedupTexture->Create(m_textureWidth, newHeight, 1, D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8_U… in ReallocTexture() 249 CD3D11_BOX rect(0, 0, 0, m_textureWidth, m_textureHeight, 1); in ReallocTexture()
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H A D | GUIFontTTFGL.cpp | 331 CTexture* newTexture = CTexture::CreateTexture(m_textureWidth, newHeight, XB_FMT_A8); in ReallocTexture() 341 m_textureWidth = newTexture->GetWidth(); in ReallocTexture() 342 m_textureScaleX = 1.0f / m_textureWidth; in ReallocTexture()
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/data/ |
H A D | qcustom3dvolume.cpp | 314 if (dptr()->m_textureWidth != value) { in setTextureWidth() 315 dptr()->m_textureWidth = value; in setTextureWidth() 327 return dptrc()->m_textureWidth; in textureWidth() 413 int dataWidth = dptrc()->m_textureWidth; in textureDataWidth() 1158 m_textureWidth(0), in QCustom3DVolumePrivate() 1188 m_textureWidth(textureWidth), in QCustom3DVolumePrivate() 1210 if (m_textureWidth < 0) in QCustom3DVolumePrivate() 1211 m_textureWidth = 0; in QCustom3DVolumePrivate() 1248 if (index >= m_textureWidth) in renderSlice() 1255 x = m_textureWidth; in renderSlice() [all …]
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H A D | customrenderitem_p.h | 95 … inline void setTextureWidth(int width) { m_textureWidth = width; setSliceIndexX(m_sliceIndexX); } in setTextureWidth() 96 inline int textureWidth() const { return m_textureWidth; } in textureWidth() 101 inline int textureSize() const { return m_textureWidth * m_textureHeight * m_textureDepth; } in textureSize() 112 m_sliceFractions.setX((float(index) + 0.5f) / float(m_textureWidth) * 2.0 - 1.0); in setSliceIndexX() 175 int m_textureWidth; variable
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H A D | qcustom3dvolume_p.h | 87 int m_textureWidth;
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H A D | customrenderitem.cpp | 49 m_textureWidth(0), in CustomRenderItem()
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/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportMeshUtility/ |
H A D | b3ImportMeshUtility.h | 18 int m_textureWidth; member 28 m_textureWidth(0), in b3ImportMeshData()
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H A D | b3ImportMeshUtility.cpp | 55 meshData.m_textureWidth = 0; in loadAndRegisterMeshFromFileInternal() 119 meshData.m_textureWidth = width; in loadAndRegisterMeshFromFileInternal() 158 meshData.m_textureWidth = width; in loadAndRegisterMeshFromFileInternal()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportMeshUtility/ |
H A D | b3ImportMeshUtility.h | 18 int m_textureWidth; member 28 m_textureWidth(0), in b3ImportMeshData()
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H A D | b3ImportMeshUtility.cpp | 55 meshData.m_textureWidth = 0; in loadAndRegisterMeshFromFileInternal() 119 meshData.m_textureWidth = width; in loadAndRegisterMeshFromFileInternal() 158 meshData.m_textureWidth = width; in loadAndRegisterMeshFromFileInternal()
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/dports/graphics/aseprite/aseprite-1.2.9/src/app/ |
H A D | doc_exporter.h | 49 int textureWidth() const { return m_textureWidth; } in textureWidth() 64 void setTextureWidth(int width) { m_textureWidth = width; } in setTextureWidth() 129 int m_textureWidth; variable
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H A D | doc_exporter.cpp | 398 , m_textureWidth(0) in DocExporter() 607 m_textureWidth, m_textureHeight); in layoutSamples() 614 m_textureWidth, m_textureHeight); in layoutSamples() 622 gfx::Rect fullTextureBounds(0, 0, m_textureWidth, m_textureHeight); in calculateSheetSize() 635 if (m_textureWidth > 0) sampleBounds.w += m_borderPadding; in calculateSheetSize() 644 if (m_textureWidth == 0) fullTextureBounds.w += m_borderPadding; in calculateSheetSize()
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/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportObjDemo/ |
H A D | ImportObjExample.cpp | 67 …textureIndex = renderer->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshDa… in loadAndRegisterMeshFromFile2()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportObjDemo/ |
H A D | ImportObjExample.cpp | 67 …textureIndex = renderer->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshDa… in loadAndRegisterMeshFromFile2()
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/dports/x11-toolkits/qt5-quickcontrols/kde-qtquickcontrols-5.15.2p3/src/controls/Private/ |
H A D | qquickstyleitem_p.h | 199 int textureWidth() const { return m_textureWidth; } in textureWidth() 289 int m_textureWidth; variable
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/dports/x11-themes/kf5-qqc2-desktop-style/qqc2-desktop-style-5.89.0/plugin/ |
H A D | kquickstyleitem_p.h | 382 return m_textureWidth; in textureWidth() 499 int m_textureWidth; variable
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