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Searched refs:m_usecWhenNextDiagnosticsUpdate (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp676 m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_Never; in CSteamNetworkConnectionBase()
2679 m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_Never; in PostConnectionStateChangedCallback()
2689 Assert( m_usecWhenNextDiagnosticsUpdate > usecNow ); in PostConnectionStateChangedCallback()
2692 EnsureMinThinkTime( m_usecWhenNextDiagnosticsUpdate ); in PostConnectionStateChangedCallback()
2702 m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_Never; in CheckScheduleDiagnosticsUpdateASAP()
2704 else if ( m_usecWhenNextDiagnosticsUpdate == k_nThinkTime_Never ) in CheckScheduleDiagnosticsUpdateASAP()
2710 m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_ASAP; in CheckScheduleDiagnosticsUpdateASAP()
2866 m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_Never; in ConnectionPopulateDiagnostics()
3439 if ( m_usecWhenNextDiagnosticsUpdate <= usecNow ) in CheckConnectionStateAndSetNextThinkTime()
3442 Assert( m_usecWhenNextDiagnosticsUpdate > usecNow ); in CheckConnectionStateAndSetNextThinkTime()
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H A Dsteamnetworkingsockets_connections.h615 SteamNetworkingMicroseconds m_usecWhenNextDiagnosticsUpdate; variable
623 static constexpr SteamNetworkingMicroseconds m_usecWhenNextDiagnosticsUpdate = k_nThinkTime_Never; variable