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Searched refs:m_vMouseDelta (Results 1 – 2 of 2) sorted by relevance

/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTmisc.cpp1352 m_vMouseDelta = D3DXVECTOR2(0,0); in CBaseCamera()
1595 m_vMouseDelta.x = m_vMouseDelta.x*fPercentOfOld + ptCurMouseDelta.x*fPercentOfNew; in GetInput()
1596 m_vMouseDelta.y = m_vMouseDelta.y*fPercentOfOld + ptCurMouseDelta.y*fPercentOfNew; in GetInput()
1655 m_vRotVelocity = m_vMouseDelta * m_fRotationScaler + vGamePadRightThumb * 0.02f; in UpdateVelocity()
H A DDXUTmisc.h379 D3DXVECTOR2 m_vMouseDelta; // Mouse relative delta smoothed over a few frames variable