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Searched refs:m_vRotVelocity (Results 1 – 2 of 2) sorted by relevance

/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTmisc.cpp1343 m_vRotVelocity = D3DXVECTOR2(0,0); in CBaseCamera()
1655 m_vRotVelocity = m_vMouseDelta * m_fRotationScaler + vGamePadRightThumb * 0.02f; in UpdateVelocity()
1813 float fYawDelta = m_vRotVelocity.x; in FrameMove()
1814 float fPitchDelta = m_vRotVelocity.y; in FrameMove()
H A DDXUTmisc.h395 D3DXVECTOR2 m_vRotVelocity; // Velocity of camera variable