Searched refs:m_vbo2 (Results 1 – 2 of 2) sorted by relevance
93 m_vbo2.destroy(); in ~GLWidget()144 if (!m_vbo2.isCreated()) { in paintTexturedCube()197 m_vbo2.create(); in paintTexturedCube()198 m_vbo2.bind(); in paintTexturedCube()199 m_vbo2.allocate(36 * 8 * sizeof(GLfloat)); in paintTexturedCube()200 m_vbo2.write(0, afVertices, sizeof(afVertices)); in paintTexturedCube()201 m_vbo2.write(sizeof(afVertices), afTexCoord, sizeof(afTexCoord)); in paintTexturedCube()202 m_vbo2.write(sizeof(afVertices) + sizeof(afTexCoord), afNormals, sizeof(afNormals)); in paintTexturedCube()203 m_vbo2.release(); in paintTexturedCube()212 m_vbo2.bind(); in paintTexturedCube()[all …]
118 QOpenGLBuffer m_vbo2; in QT_FORWARD_DECLARE_CLASS() local