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Searched refs:m_vecConnections (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp350 FOR_EACH_VEC_BACK( m_vecConnections, i ) in ~CSteamNetworkPollGroup()
352 CSteamNetworkConnectionBase *pConn = m_vecConnections[i]; in ~CSteamNetworkPollGroup()
356 Assert( m_vecConnections.Count() == i ); in ~CSteamNetworkPollGroup()
869 DbgVerify( m_pPollGroup->m_vecConnections.FindAndFastRemove( this ) ); in RemoveFromPollGroup()
949 DbgVerify( m_pPollGroup->m_vecConnections.FindAndFastRemove( this ) ); in SetPollGroup()
954 Assert( !m_pPollGroup->m_vecConnections.HasElement( this ) ); in SetPollGroup()
955 m_pPollGroup->m_vecConnections.AddToTail( this ); in SetPollGroup()
H A Dsteamnetworkingsockets_connections.h222 CUtlVector<CSteamNetworkConnectionBase *> m_vecConnections; variable