Searched refs:m_vertexAttr2 (Results 1 – 2 of 2) sorted by relevance
208 m_program2->enableAttributeArray(m_vertexAttr2); in paintTexturedCube()215 m_program2->setAttributeBuffer(m_vertexAttr2, GL_FLOAT, 0, 3); in paintTexturedCube()222 m_program2->disableAttributeArray(m_vertexAttr2); in paintTexturedCube()303 m_vertexAttr2 = m_program2->attributeLocation("vertex"); in initializeGL()
122 int m_vertexAttr2 = 0; in QT_FORWARD_DECLARE_CLASS() local