/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/utils/ |
H A D | progress_bar_android.cpp | 31 m_vertex_shader = 0; in ProgressBarAndroid() 73 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 74 glShaderSource(m_vertex_shader, 1, &vsh, NULL); in compileShaders() 75 glCompileShader(m_vertex_shader); in compileShaders() 78 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &success); in compileShaders() 98 glAttachShader(m_program, m_vertex_shader); in compileShaders() 133 glDeleteShader(m_vertex_shader); in deleteShaders()
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H A D | progress_bar_android.hpp | 31 GLuint m_vertex_shader; member in ProgressBarAndroid
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/qopenglwindow/ |
H A D | background_renderer.cpp | 122 m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex)); in draw() 123 if (!m_vertex_shader->compileSourceCode(vertex_shader)) { in draw() 124 qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log(); in draw() 126 if (!m_program->addShader(m_vertex_shader.get())) { in draw()
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H A D | background_renderer.h | 86 std::unique_ptr<QOpenGLShader> m_vertex_shader; variable
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/ |
H A D | sp_shader_manager.cpp | 209 if (pi[0].m_vertex_shader.empty()) in loadEachShader() 304 pass->get("vertex-shader", &pi.m_vertex_shader); in loadPassInfo() 305 pi.m_vertex_shader = getShaderFullPath(pi.m_vertex_shader); in loadPassInfo() 385 assert(!pi[0].m_vertex_shader.empty() || in buildSPShader() 395 pi[0].m_skinned_mesh_shader : pi[0].m_vertex_shader, in buildSPShader() 418 if (pi[1].m_vertex_shader.empty()) in buildSPShader() 430 pi[1].m_skinned_mesh_shader : pi[1].m_vertex_shader, in buildSPShader()
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H A D | sp_shader_manager.hpp | 50 std::string m_vertex_shader; member
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 491 GLuint m_vertex_shader; member in glcts::FramebufferNoAttachmentsRenderCase 502 , m_vertex_shader(0) in FramebufferNoAttachmentsRenderCase() 513 gl.deleteShader(m_vertex_shader); in deinit() 558 m_vertex_shader = gl.createShader(GL_VERTEX_SHADER); in iterate() 560 gl.shaderSource(m_vertex_shader, 1, &vs_source, NULL); in iterate() 561 gl.compileShader(m_vertex_shader); in iterate() 562 gl.attachShader(m_program, m_vertex_shader); in iterate()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/ |
H A D | DXPipeline.h | 24 ID3D11VertexShader* GetVertexShader() const { return m_vertex_shader.Get(); } in GetVertexShader() 38 ComPtr<ID3D11VertexShader> m_vertex_shader; variable
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H A D | DXPipeline.cpp | 24 : m_input_layout(input_layout), m_vertex_shader(vertex_shader), in DXPipeline()
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/iv/ |
H A D | ivgl.cpp | 313 m_vertex_shader = 0; in create_shaders() 327 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in create_shaders() 328 glShaderSource(m_vertex_shader, 1, &vertex_source, NULL); in create_shaders() 329 glCompileShader(m_vertex_shader); in create_shaders() 330 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &status); in create_shaders() 334 print_shader_log(std::cerr, m_vertex_shader); in create_shaders() 338 glAttachShader(m_shader_program, m_vertex_shader); in create_shaders() 380 if (m_vertex_shader) in create_shaders_abort() 381 glDeleteShader(m_vertex_shader); in create_shaders_abort()
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H A D | ivgl.h | 107 GLuint m_vertex_shader; ///< Vertex shader id variable
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/iv/ |
H A D | ivgl.cpp | 313 m_vertex_shader = 0; in create_shaders() 327 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in create_shaders() 328 glShaderSource(m_vertex_shader, 1, &vertex_source, NULL); in create_shaders() 329 glCompileShader(m_vertex_shader); in create_shaders() 330 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &status); in create_shaders() 334 print_shader_log(std::cerr, m_vertex_shader); in create_shaders() 338 glAttachShader(m_shader_program, m_vertex_shader); in create_shaders() 380 if (m_vertex_shader) in create_shaders_abort() 381 glDeleteShader(m_vertex_shader); in create_shaders_abort()
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H A D | ivgl.h | 107 GLuint m_vertex_shader; ///< Vertex shader id variable
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | PostProcessing.h | 128 std::unique_ptr<AbstractShader> m_vertex_shader; variable
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H A D | PostProcessing.cpp | 640 m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str()); in CompileVertexShader() 641 if (!m_vertex_shader) in CompileVertexShader() 749 config.vertex_shader = m_vertex_shader.get(); in CompilePipeline()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cEnhancedLayoutsTests.hpp | 746 std::string m_vertex_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
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H A D | gl4cEnhancedLayoutsTests.cpp | 3186 , m_vertex_shader(vertex_shader) in BuildException() 3205 Shader::LogSource(context, m_vertex_shader, Shader::VERTEX); in log()
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