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Searched refs:m_vertex_shader (Results 1 – 17 of 17) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/utils/
H A Dprogress_bar_android.cpp31 m_vertex_shader = 0; in ProgressBarAndroid()
73 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in compileShaders()
74 glShaderSource(m_vertex_shader, 1, &vsh, NULL); in compileShaders()
75 glCompileShader(m_vertex_shader); in compileShaders()
78 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &success); in compileShaders()
98 glAttachShader(m_program, m_vertex_shader); in compileShaders()
133 glDeleteShader(m_vertex_shader); in deleteShaders()
H A Dprogress_bar_android.hpp31 GLuint m_vertex_shader; member in ProgressBarAndroid
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/qopenglwindow/
H A Dbackground_renderer.cpp122 m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex)); in draw()
123 if (!m_vertex_shader->compileSourceCode(vertex_shader)) { in draw()
124 qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log(); in draw()
126 if (!m_program->addShader(m_vertex_shader.get())) { in draw()
H A Dbackground_renderer.h86 std::unique_ptr<QOpenGLShader> m_vertex_shader; variable
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_shader_manager.cpp209 if (pi[0].m_vertex_shader.empty()) in loadEachShader()
304 pass->get("vertex-shader", &pi.m_vertex_shader); in loadPassInfo()
305 pi.m_vertex_shader = getShaderFullPath(pi.m_vertex_shader); in loadPassInfo()
385 assert(!pi[0].m_vertex_shader.empty() || in buildSPShader()
395 pi[0].m_skinned_mesh_shader : pi[0].m_vertex_shader, in buildSPShader()
418 if (pi[1].m_vertex_shader.empty()) in buildSPShader()
430 pi[1].m_skinned_mesh_shader : pi[1].m_vertex_shader, in buildSPShader()
H A Dsp_shader_manager.hpp50 std::string m_vertex_shader; member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp491 GLuint m_vertex_shader; member in glcts::FramebufferNoAttachmentsRenderCase
502 , m_vertex_shader(0) in FramebufferNoAttachmentsRenderCase()
513 gl.deleteShader(m_vertex_shader); in deinit()
558 m_vertex_shader = gl.createShader(GL_VERTEX_SHADER); in iterate()
560 gl.shaderSource(m_vertex_shader, 1, &vs_source, NULL); in iterate()
561 gl.compileShader(m_vertex_shader); in iterate()
562 gl.attachShader(m_program, m_vertex_shader); in iterate()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/
H A DDXPipeline.h24 ID3D11VertexShader* GetVertexShader() const { return m_vertex_shader.Get(); } in GetVertexShader()
38 ComPtr<ID3D11VertexShader> m_vertex_shader; variable
H A DDXPipeline.cpp24 : m_input_layout(input_layout), m_vertex_shader(vertex_shader), in DXPipeline()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/iv/
H A Divgl.cpp313 m_vertex_shader = 0; in create_shaders()
327 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in create_shaders()
328 glShaderSource(m_vertex_shader, 1, &vertex_source, NULL); in create_shaders()
329 glCompileShader(m_vertex_shader); in create_shaders()
330 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &status); in create_shaders()
334 print_shader_log(std::cerr, m_vertex_shader); in create_shaders()
338 glAttachShader(m_shader_program, m_vertex_shader); in create_shaders()
380 if (m_vertex_shader) in create_shaders_abort()
381 glDeleteShader(m_vertex_shader); in create_shaders_abort()
H A Divgl.h107 GLuint m_vertex_shader; ///< Vertex shader id variable
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/iv/
H A Divgl.cpp313 m_vertex_shader = 0; in create_shaders()
327 m_vertex_shader = glCreateShader(GL_VERTEX_SHADER); in create_shaders()
328 glShaderSource(m_vertex_shader, 1, &vertex_source, NULL); in create_shaders()
329 glCompileShader(m_vertex_shader); in create_shaders()
330 glGetShaderiv(m_vertex_shader, GL_COMPILE_STATUS, &status); in create_shaders()
334 print_shader_log(std::cerr, m_vertex_shader); in create_shaders()
338 glAttachShader(m_shader_program, m_vertex_shader); in create_shaders()
380 if (m_vertex_shader) in create_shaders_abort()
381 glDeleteShader(m_vertex_shader); in create_shaders_abort()
H A Divgl.h107 GLuint m_vertex_shader; ///< Vertex shader id variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DPostProcessing.h128 std::unique_ptr<AbstractShader> m_vertex_shader; variable
H A DPostProcessing.cpp640 m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str()); in CompileVertexShader()
641 if (!m_vertex_shader) in CompileVertexShader()
749 config.vertex_shader = m_vertex_shader.get(); in CompilePipeline()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.hpp746 std::string m_vertex_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
H A Dgl4cEnhancedLayoutsTests.cpp3186 , m_vertex_shader(vertex_shader) in BuildException()
3205 Shader::LogSource(context, m_vertex_shader, Shader::VERTEX); in log()