Searched refs:m_viewMatrixUniform (Results 1 – 2 of 2) sorted by relevance
59 m_viewMatrixUniform(0), in ShaderHelper()123 m_viewMatrixUniform = m_program->uniformLocation("V"); in initialize()226 return m_viewMatrixUniform; in view()
120 GLint m_viewMatrixUniform; in QT_FORWARD_DECLARE_CLASS() local