Searched refs:m_vsScratch (Results 1 – 6 of 6) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_vk.cpp | 2629 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in blitSetup() 2878 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 4163 uint8_t m_vsScratch[64<<10]; member 6033 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in submit() 6328 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in submit()
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H A D | renderer_d3d11.cpp | 2461 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 2482 m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0); in commitShaderConstants() 3496 uint8_t m_vsScratch[64<<10]; member
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H A D | renderer_d3d12.cpp | 2311 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 2338 bx::memCopy(data, m_vsScratch, size); in commitShaderConstants() 3371 uint8_t m_vsScratch[64<<10]; member
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_vk.cpp | 2629 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in blitSetup() 2878 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 4163 uint8_t m_vsScratch[64<<10]; member 6033 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in submit() 6328 bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size); in submit()
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H A D | renderer_d3d11.cpp | 2461 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 2482 m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0); in commitShaderConstants() 3496 uint8_t m_vsScratch[64<<10]; member
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H A D | renderer_d3d12.cpp | 2311 bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16); in setShaderUniform() 2338 bx::memCopy(data, m_vsScratch, size); in commitShaderConstants() 3371 uint8_t m_vsScratch[64<<10]; member
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