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Searched refs:m_writeBufferProcessIndex (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/
H A DGSHandler.cpp542 assert(m_writeBufferProcessIndex == m_writeBufferSize); in FeedImageData()
566 assert(m_writeBufferProcessIndex == m_writeBufferSize); in ReadImageData()
573 assert(m_writeBufferProcessIndex <= m_writeBufferSize); in ProcessWriteBuffer()
574 assert(m_writeBufferSubmitIndex <= m_writeBufferProcessIndex); in ProcessWriteBuffer()
578 uint32 packetSize = m_writeBufferSize - m_writeBufferProcessIndex; in ProcessWriteBuffer()
581 m_frameDump->AddRegisterPacket(m_writeBuffer + m_writeBufferProcessIndex, packetSize, metadata); in ProcessWriteBuffer()
585 for(uint32 writeIndex = m_writeBufferProcessIndex; writeIndex < m_writeBufferSize; writeIndex++) in ProcessWriteBuffer()
617 m_writeBufferProcessIndex = m_writeBufferSize; in ProcessWriteBuffer()
618 uint32 submitPending = m_writeBufferProcessIndex - m_writeBufferSubmitIndex; in ProcessWriteBuffer()
645 assert(m_writeBufferProcessIndex == m_writeBufferSize); in FlushWriteBuffer()
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H A DGSHandler.h1039 uint32 m_writeBufferProcessIndex = 0; variable