Searched refs:mad_get_action_ref (Results 1 – 7 of 7) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | mad.h | 194 int mad_get_action_ref( const MAD_REF imad, int action );
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H A D | script_functions.c | 1057 action = mad_get_action_ref( pchr->inst.imad, pstate->argument ); in scr_DoAction() 1163 int action = mad_get_action_ref( pself_target->inst.imad, pstate->argument ); in scr_TargetDoAction() 1319 action = mad_get_action_ref( pchr->inst.imad, pstate->argument ); in scr_DoActionOverride() 2386 int tmp_action = mad_get_action_ref( pchr->inst.imad, ACTION_JB ); in scr_BecomeSpellbook() 4325 action = mad_get_action_ref( pchild->inst.imad, pstate->argument ); in scr_ChildDoActionOverride() 5573 action = mad_get_action_ref( pself_target->inst.imad, pstate->argument ); in scr_TargetDoActionSetFrame()
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H A D | char.c | 6217 action = mad_get_action_ref( imad, hand_action ); in chr_do_latch_attack() 6327 action = mad_get_action_ref( imad, action ); in chr_do_latch_attack() 6330 action_madfx = mad_get_action_ref( imad, action ); in chr_do_latch_attack() 7566 tmp_action = mad_get_action_ref( pinst->imad, ACTION_DB + ( rand_val % 3 ) ); in set_character_animation_rate() 7575 int tmp_action = mad_get_action_ref( pinst->imad, ACTION_DA ); in set_character_animation_rate() 7584 int tmp_action = mad_get_action_ref( pinst->imad, action ); in set_character_animation_rate() 9792 action_mi = mad_get_action_ref( chr_get_imad( ichr_a ), ACTION_MI ); in chr_can_mount() 9939 mount_action = mad_get_action_ref( pchr->inst.imad, ACTION_MH ); in chr_increment_frame() 9949 mount_action = mad_get_action_ref( pchr->inst.imad, ACTION_MI ); in chr_increment_frame()
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H A D | mad.c | 1075 int mad_get_action_ref( const MAD_REF imad, int action ) in mad_get_action_ref() function
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H A D | graphic_mad.c | 1780 action = mad_get_action_ref( pinst->imad, pinst->action_next ); in chr_instance_increment_action() 1875 action = mad_get_action_ref( pinst->imad, action ); in chr_instance_play_action()
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H A D | enchant.c | 898 action = mad_get_action_ref( chr_get_imad( overlay ), ACTION_MJ ); in enc_config_do_init()
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H A D | game.c | 545 action = mad_get_action_ref( imad, req_action ); in chr_set_frame()
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