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Searched refs:mad_get_action_ref (Results 1 – 7 of 7) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dmad.h194 int mad_get_action_ref( const MAD_REF imad, int action );
H A Dscript_functions.c1057 action = mad_get_action_ref( pchr->inst.imad, pstate->argument ); in scr_DoAction()
1163 int action = mad_get_action_ref( pself_target->inst.imad, pstate->argument ); in scr_TargetDoAction()
1319 action = mad_get_action_ref( pchr->inst.imad, pstate->argument ); in scr_DoActionOverride()
2386 int tmp_action = mad_get_action_ref( pchr->inst.imad, ACTION_JB ); in scr_BecomeSpellbook()
4325 action = mad_get_action_ref( pchild->inst.imad, pstate->argument ); in scr_ChildDoActionOverride()
5573 action = mad_get_action_ref( pself_target->inst.imad, pstate->argument ); in scr_TargetDoActionSetFrame()
H A Dchar.c6217 action = mad_get_action_ref( imad, hand_action ); in chr_do_latch_attack()
6327 action = mad_get_action_ref( imad, action ); in chr_do_latch_attack()
6330 action_madfx = mad_get_action_ref( imad, action ); in chr_do_latch_attack()
7566 tmp_action = mad_get_action_ref( pinst->imad, ACTION_DB + ( rand_val % 3 ) ); in set_character_animation_rate()
7575 int tmp_action = mad_get_action_ref( pinst->imad, ACTION_DA ); in set_character_animation_rate()
7584 int tmp_action = mad_get_action_ref( pinst->imad, action ); in set_character_animation_rate()
9792 action_mi = mad_get_action_ref( chr_get_imad( ichr_a ), ACTION_MI ); in chr_can_mount()
9939 mount_action = mad_get_action_ref( pchr->inst.imad, ACTION_MH ); in chr_increment_frame()
9949 mount_action = mad_get_action_ref( pchr->inst.imad, ACTION_MI ); in chr_increment_frame()
H A Dmad.c1075 int mad_get_action_ref( const MAD_REF imad, int action ) in mad_get_action_ref() function
H A Dgraphic_mad.c1780 action = mad_get_action_ref( pinst->imad, pinst->action_next ); in chr_instance_increment_action()
1875 action = mad_get_action_ref( pinst->imad, action ); in chr_instance_play_action()
H A Denchant.c898 action = mad_get_action_ref( chr_get_imad( overlay ), ACTION_MJ ); in enc_config_do_init()
H A Dgame.c545 action = mad_get_action_ref( imad, req_action ); in chr_set_frame()