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Searched refs:magangle (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c917 magangle = ANGLES - magangle; in MissileAutoTarget()
1034 int magangle; in InRange() local
1049 if (magangle > VANG180) in InRange()
1050 magangle = ANGLES - magangle; in InRange()
1273 if (magangle > VANG180) in BatAttack()
1274 magangle = ANGLES - magangle; in BatAttack()
1334 magangle = ANGLES - magangle; in BatAttack()
1369 if (magangle > VANG180) in BatAttack()
1370 magangle = ANGLES - magangle; in BatAttack()
1430 Fix(magangle); in AutoTargetHorizon()
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H A Drt_actor.c4573 int dangle,i,magangle; in AdjustAngle() local
4581 magangle = abs(dangle); in AdjustAngle()
4582 if (magangle > (ANGLES/2)) in AdjustAngle()
4605 int currdist,angle,magangle; in ResolveMinimumDistance() local
4615 magangle = abs(heatseeker->angle - angle); in ResolveMinimumDistance()
4616 if (magangle > VANG180) in ResolveMinimumDistance()
4617 magangle = ANGLES - magangle; in ResolveMinimumDistance()
4618 if (magangle > ANGLESDIV8) in ResolveMinimumDistance()
11113 magangle = abs(temp->angle - angle1); in AvoidPlayerMissile()
11115 if (magangle > VANG180) in AvoidPlayerMissile()
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H A Drt_draw.c5943 int dangle,i,magangle;
5951 magangle = abs(dangle);
5952 if (magangle > (ANGLES/2))