Searched refs:magangle (Results 1 – 3 of 3) sorted by relevance
917 magangle = ANGLES - magangle; in MissileAutoTarget()1034 int magangle; in InRange() local1049 if (magangle > VANG180) in InRange()1050 magangle = ANGLES - magangle; in InRange()1273 if (magangle > VANG180) in BatAttack()1274 magangle = ANGLES - magangle; in BatAttack()1334 magangle = ANGLES - magangle; in BatAttack()1369 if (magangle > VANG180) in BatAttack()1370 magangle = ANGLES - magangle; in BatAttack()1430 Fix(magangle); in AutoTargetHorizon()[all …]
4573 int dangle,i,magangle; in AdjustAngle() local4581 magangle = abs(dangle); in AdjustAngle()4582 if (magangle > (ANGLES/2)) in AdjustAngle()4605 int currdist,angle,magangle; in ResolveMinimumDistance() local4615 magangle = abs(heatseeker->angle - angle); in ResolveMinimumDistance()4616 if (magangle > VANG180) in ResolveMinimumDistance()4617 magangle = ANGLES - magangle; in ResolveMinimumDistance()4618 if (magangle > ANGLESDIV8) in ResolveMinimumDistance()11113 magangle = abs(temp->angle - angle1); in AvoidPlayerMissile()11115 if (magangle > VANG180) in AvoidPlayerMissile()[all …]
5943 int dangle,i,magangle;5951 magangle = abs(dangle);5952 if (magangle > (ANGLES/2))