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Searched refs:magicka (Results 1 – 5 of 5) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dspellabsorption.cpp88 DynamicStat<float> magicka = stats.getMagicka(); in absorbSpell() local
89 magicka.setCurrent(magicka.getCurrent() + spellCost); in absorbSpell()
90 stats.setMagicka(magicka); in absorbSpell()
H A Dactors.cpp134 void getRestorationPerHourOfSleep (const MWWorld::Ptr& ptr, float& health, float& magicka) in getRestorationPerHourOfSleep() argument
143 magicka = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified(); in getRestorationPerHourOfSleep()
827 DynamicStat<float> magicka = creatureStats.getMagicka(); in calculateDynamicStats() local
828 float diff = (static_cast<int>(magickaFactor*intelligence)) - magicka.getBase(); in calculateDynamicStats()
829 float currentToBaseRatio = (magicka.getCurrent() / magicka.getBase()); in calculateDynamicStats()
830 magicka.setModified(magicka.getModified() + diff, 0); in calculateDynamicStats()
831 magicka.setCurrent(magicka.getBase() * currentToBaseRatio, false, true); in calculateDynamicStats()
832 creatureStats.setMagicka(magicka); in calculateDynamicStats()
845 float health, magicka; in restoreDynamicStats() local
846 getRestorationPerHourOfSleep(ptr, health, magicka); in restoreDynamicStats()
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/dports/games/openmw/openmw-openmw-0.47.0/docs/source/manuals/openmw-cs/
H A Drecord-types.rst33 when the player enchants it. Strong enchantments consume more magicka from
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp3025 MWMechanics::DynamicStat<float> magicka = stats.getMagicka(); in startSpellCast() local
3026 if (spell->mData.mCost > 0 && magicka.getCurrent() < spell->mData.mCost && !godmode) in startSpellCast()
3042 magicka.setCurrent(magicka.getCurrent() - spell->mData.mCost); in startSpellCast()
3043 stats.setMagicka(magicka); in startSpellCast()
/dports/games/openmw/openmw-openmw-0.47.0/
H A DCHANGELOG.md341 Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
453 Feature #5147: Show spell magicka cost in spell buying window
489 Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
802 Bug #3694: Wrong magicka bonus applied on character creation
1070 Bug #2604: Incorrect magicka recalculation
1764 Bug #2080: game won't work with fair magicka regen
1788 Bug #2155: Vivec has too little magicka
1790 Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
2024 Bug #1795: Too much magicka
2027 Bug #1798: Rest until healed shouldn't show with full health and magicka
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