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Searched refs:main_actor (Results 1 – 11 of 11) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.cc631 if (!b->contains(main_actor)) in set_moving_barge()
663 return main_actor->can_act(); in main_actor_can_act()
918 main_actor = nullptr; in clear_world()
1735 main_actor->get_followers(); in start_actor_alt()
1815 main_actor->get_followers(); in start_actor_along_path()
1832 main_actor->get_followers(); in stop_actor()
1876 main_actor->get_followers(); in teleport_party()
1899 if (avatar_too && main_actor) in get_party()
1900 a_list[n++] = main_actor; in get_party()
2327 main_actor->set_target(obj); in double_clicked()
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H A Dreadnpcs.cc56 camera_actor = main_actor = ava.get(); in read_npcs()
64 main_actor->read(&nfile, 0, false, fix_unused); in read_npcs()
70 main_actor->set_npc_name(Game::get_avname()); in read_npcs()
71 main_actor->set_shape(Shapeinfo_lookup::GetMaleAvShape()); in read_npcs()
72 main_actor->set_invalid(); // Put in middle of world. in read_npcs()
73 main_actor->move(c_num_tiles / 2, c_num_tiles / 2, 0); in read_npcs()
79 center_view(main_actor->get_tile()); in read_npcs()
94 main_actor->set_actor_shape(); in read_npcs()
132 center_view(main_actor->get_tile()); in read_npcs()
H A Dgameclk.cc95 const Actor *main_actor = gwin->get_main_actor(); in set_time_palette() local
99 const bool invis = main_actor && main_actor->get_flag(Obj_flags::invisible); in set_time_palette()
102 const bool infra_change = !main_actor || (infra && (force || !old_infravision)); in set_time_palette()
H A Dgamerend.cc337 if (main_actor) light_sources = render->paint_map(gx, gy, gw, gh); in paint()
355 if (!gx && !gy && gw == get_width() && gh == get_height() && main_actor) { in paint()
361 carried_light += Get_light_strength(party[i], main_actor, party[i]->get_light_source()); in paint()
378 if (main_actor != nullptr) map->read_map_data(); // Gather in all objs., etc. in paint()
498 Main_actor* const main_actor = gwin->get_main_actor(); in paint_chunk_objects() local
499 if (main_actor != nullptr) { in paint_chunk_objects()
506 light_sources += get_light_strength(obj, main_actor); in paint_chunk_objects()
H A Ddrag.cc165 Main_actor *main_actor = gwin->get_main_actor(); in start() local
168 !Fast_pathfinder_client::is_grabable(main_actor, owner_obj)) { in start()
340 Main_actor *main_actor = gwin->get_main_actor(); in drop_on_gump() local
349 !Fast_pathfinder_client::is_grabable(main_actor, owner_obj)) { in drop_on_gump()
633 !Fast_pathfinder_client::is_grabable(main_actor, in drop_at_lift()
661 if (to_drop == main_actor) { in drop_at_lift()
H A Dgamewin.h124 Main_actor *main_actor; // Main sprite to move around. variable
402 return main_actor; in get_main_actor()
H A Deffects.cc207 Actor *main_actor = gwin->get_main_actor(); in remove_weather_effects() local
208 Tile_coord apos = main_actor ? main_actor->get_tile() in remove_weather_effects()
H A Dgamedat.cc479 npc = main_actor; in write_saveinfo()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dconversation.cc401 Main_actor *main_actor = gwin->get_main_actor(); in show_avatar_choices() local
415 Skin_data *skin = Shapeinfo_lookup::GetSkinInfoSafe(main_actor); in show_avatar_choices()
416 if (main_actor->get_flag(Obj_flags::tattooed)) { in show_avatar_choices()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Degg.cc104 Actor *main_actor = gwin->get_main_actor(); in handle_event() local
105 if (!main_actor || main_actor->distance(egg) > range) { in handle_event()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/
H A Dmodule.mk570 ultima8/world/actors/main_actor.o \