/dports/science/chrono/chrono-7.0.1/src/chrono_sensor/optix/shaders/ |
H A D | lidar.cu | 29 …float2 d = (make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) *… in __raygen__lidar_single() 30 make_float2(1.f); //[-1,1] in __raygen__lidar_single() 56 lidar.frame_buffer[image_index] = make_float2(prd_lidar.range, prd_lidar.intensity); in __raygen__lidar_single() 77 …(make_float2(beam_index_x, beam_index_y) + make_float2(0.5f, 0.5f)) / make_float2(global_beam_dims… in __raygen__lidar_multi() 78 make_float2(1.f); in __raygen__lidar_multi() 89 …const float2 local_ray_id_fraction = (make_float2(local_ray_index_x, local_ray_index_y) + make_flo… in __raygen__lidar_multi() 90 make_float2(local_beam_dims) * 2.f - in __raygen__lidar_multi() 91 make_float2(1.f); //[-1,1] in __raygen__lidar_multi() 105 … float2 axis = make_float2(lidar.vert_div_angle / 2.0 * ring, lidar.horiz_div_angle / 2.0 * ring); in __raygen__lidar_multi() 144 lidar.frame_buffer[image_index] = make_float2(prd_lidar.range, prd_lidar.intensity); in __raygen__lidar_multi()
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H A D | camera.cu | 30 …(make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) * 2.f - make… in __raygen__camera_pinhole() 80 …(make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) * 2.f - make… in __raygen__camera_fov_lens() 137 …(make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) * 2.f - make… in __raygen__segmentation_pinhole() 174 …(make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) * 2.f - make… in __raygen__segmentation_fov_lens()
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H A D | box.cu | 59 texcoord = make_float2((p.y + 0.5), (p.z + 0.5) * shading_normal.x); in __intersection__box_intersect() 62 texcoord = make_float2((p.x + 0.5), -(p.z + 0.5) * shading_normal.y); in __intersection__box_intersect() 65 texcoord = make_float2((p.x + 0.5), (p.y + 0.5) * shading_normal.z); in __intersection__box_intersect() 83 texcoord = make_float2((p.y + 0.5), (p.z + 0.5) * shading_normal.x); in __intersection__box_intersect() 86 texcoord = make_float2((p.x + 0.5), -(p.z + 0.5) * shading_normal.y); in __intersection__box_intersect() 89 texcoord = make_float2((p.x + 0.5), (p.y + 0.5) * shading_normal.z); in __intersection__box_intersect()
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H A D | radar.cu | 30 …float2 d = (make_float2(idx.x, idx.y) + make_float2(0.5, 0.5)) / make_float2(screen.x, screen.y) *… in __raygen__radar() 31 make_float2(1.f); //[-1,1] in __raygen__radar()
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H A D | device_utils.h | 296 return make_float2(a.x + b.x, a.y + b.y); 300 return make_float2(a.x - b.x, a.y - b.y); 304 return make_float2(-a.x, -a.y); 308 return make_float2(a.x / b.x, a.y / b.y); 315 return make_float2(a * v.x, a * v.y); 319 return make_float2(a * v.x, a * v.y); 324 return make_float2(inv * v.x, inv * v.y); 330 __device__ __inline__ float2 make_float2(const float& a) { in make_float2() function 331 return make_float2(a, a); in make_float2() 334 __device__ __inline__ float2 make_float2(const int2& a) { in make_float2() function [all …]
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H A D | cylinder.cu | 36 float2 texcoord = make_float2(-p.x / 2.f + .5f, -p.z / 2.f + .5f); in check_ends() 53 float2 texcoord = make_float2(p.x / 2.f + .5f, p.z / 2.f + .5f); in check_ends() 90 …float2 texcoord = make_float2(atan2(p_near.x, p_near.z) / (2 * CUDART_PI_F), p_near.y * 0.5 + 0.5); in __intersection__cylinder_intersect() 104 … float2 texcoord = make_float2(atan2(p_far.x, p_far.z) / (2 * CUDART_PI_F), p_far.y * 0.5 + 0.5); in __intersection__cylinder_intersect()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/util/ |
H A D | util_math_float2.h | 78 return make_float2(-a.x, -a.y); 83 return make_float2(a.x * b.x, a.y * b.y); 88 return make_float2(a.x * f, a.y * f); 93 return make_float2(a.x * f, a.y * f); 98 return make_float2(f / a.x, f / a.y); 109 return make_float2(a.x / b.x, a.y / b.y); 114 return a + make_float2(f, f); 119 return make_float2(a.x + b.x, a.y + b.y); 124 return a - make_float2(f, f); 129 return make_float2(a.x - b.x, a.y - b.y); [all …]
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_noisetex.h | 34 return make_float2(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f, in random_float2_offset() 35 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f); in random_float2_offset() 40 return make_float3(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f, in random_float3_offset() 41 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f, in random_float3_offset() 42 100.0f + hash_float2_to_float(make_float2(seed, 2.0f)) * 100.0f); in random_float3_offset() 47 return make_float4(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f, in random_float4_offset() 48 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f, in random_float4_offset() 49 100.0f + hash_float2_to_float(make_float2(seed, 2.0f)) * 100.0f, in random_float4_offset() 50 100.0f + hash_float2_to_float(make_float2(seed, 3.0f)) * 100.0f); in random_float4_offset() 84 p += make_float2(snoise_2d(p + random_float2_offset(0.0f)) * distortion, in noise_texture_2d() [all …]
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H A D | svm_voronoi.h | 229 float2 targetOffset = make_float2(0.0f, 0.0f); in voronoi_f1_2d() 233 float2 cellOffset = make_float2(i, j); in voronoi_f1_2d() 266 float2 cellOffset = make_float2(i, j); in voronoi_smooth_f1_2d() 298 float2 offsetF1 = make_float2(0.0f, 0.0f); in voronoi_f2_2d() 299 float2 positionF1 = make_float2(0.0f, 0.0f); in voronoi_f2_2d() 300 float2 offsetF2 = make_float2(0.0f, 0.0f); in voronoi_f2_2d() 301 float2 positionF2 = make_float2(0.0f, 0.0f); in voronoi_f2_2d() 304 float2 cellOffset = make_float2(i, j); in voronoi_f2_2d() 337 float2 cellOffset = make_float2(i, j); in voronoi_distance_to_edge_2d() 352 float2 cellOffset = make_float2(i, j); in voronoi_distance_to_edge_2d() [all …]
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H A D | svm_white_noise.h | 41 color = hash_float2_to_float3(make_float2(vector.x, vector.y)); in svm_node_tex_white_noise() 64 value = hash_float2_to_float(make_float2(vector.x, vector.y)); in svm_node_tex_white_noise()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/geom/ |
H A D | geom_primitive.h | 115 *dx = make_float2(0.0f, 0.0f); in primitive_attribute_float2() 117 *dy = make_float2(0.0f, 0.0f); in primitive_attribute_float2() 118 return make_float2(0.0f, 0.0f); in primitive_attribute_float2() 123 *dx = make_float2(0.0f, 0.0f); in primitive_attribute_float2() 125 *dy = make_float2(0.0f, 0.0f); in primitive_attribute_float2() 126 return make_float2(0.0f, 0.0f); in primitive_attribute_float2() 210 *dx = make_float2(0.0f, 0.0f); in primitive_surface_attribute_float2() 212 *dy = make_float2(0.0f, 0.0f); in primitive_surface_attribute_float2() 213 return make_float2(0.0f, 0.0f); in primitive_surface_attribute_float2() 284 *uv = make_float2(uv3.x, uv3.y); in primitive_ptex()
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H A D | geom_curve.h | 94 *dx = make_float2(0.0f, 0.0f); in curve_attribute_float2() 96 *dy = make_float2(0.0f, 0.0f); in curve_attribute_float2() 114 *dy = make_float2(0.0f, 0.0f); in curve_attribute_float2() 122 *dx = make_float2(0.0f, 0.0f); in curve_attribute_float2() 124 *dy = make_float2(0.0f, 0.0f); in curve_attribute_float2() 132 *dx = make_float2(0.0f, 0.0f); in curve_attribute_float2() 134 *dy = make_float2(0.0f, 0.0f); in curve_attribute_float2() 137 return make_float2(0.0f, 0.0f); in curve_attribute_float2()
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H A D | geom_curve_intersect.h | 111 *t_o = make_float2(FLT_MAX, -FLT_MAX); in cylinder_intersect() 119 *t_o = make_float2(-FLT_MAX, FLT_MAX); in cylinder_intersect() 123 *t_o = make_float2(-FLT_MAX, FLT_MAX); in cylinder_intersect() 150 *t_o = make_float2(t0, t1); in cylinder_intersect() 166 return make_float2(lower, upper); in half_plane_intersect() 342 float2 tp = make_float2(-dt, isect->t - dt); in curve_intersect_recursive() 346 tp = make_float2(max(tp.x, h0.x), min(tp.y, h0.y)); in curve_intersect_recursive() 349 tp = make_float2(max(tp.x, h1.x), min(tp.y, h1.y)); in curve_intersect_recursive() 390 float2 tp0 = make_float2(tp.x, min(tp.y, tc_inner.x)); in curve_intersect_recursive() 391 float2 tp1 = make_float2(max(tp.x, tc_inner.y), tp.y); in curve_intersect_recursive() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/OptiX/CUDA/ |
H A D | PerspectiveCamera.cu | 53 float2 inv_screen = 1.0f/make_float2(screen) * 2.f; in PerspectiveCameraRayGen() 54 float2 pixel = (make_float2(launch_index)) * inv_screen - 1.f; in PerspectiveCameraRayGen() 71 …float2 jitter = (samples_per_pixel > 1) ? make_float2(x-rnd(seed), y-rnd(seed)) : make_float2(x, y… in PerspectiveCameraRayGen()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/ |
H A D | kernel_montecarlo.h | 157 return make_float2(0.0f, 0.0f); in concentric_sample_disk() 168 return make_float2(r * cosf(phi), r * sinf(phi)); in concentric_sample_disk() 185 float2 p = make_float2((u + v) * cosf(angle), (u - v) * sinf(angle)); in regular_polygon_sample() 193 return make_float2(cr * p.x - sr * p.y, sr * p.x + cr * p.y); in regular_polygon_sample() 271 float2 N1 = make_float2(safe_sqrtf(1.0f - N1_z2), safe_sqrtf(N1_z2)); in ensure_valid_reflection() 272 float2 N2 = make_float2(safe_sqrtf(1.0f - N2_z2), safe_sqrtf(N2_z2)); in ensure_valid_reflection() 293 N_new = make_float2(safe_sqrtf(1.0f - Nz2), safe_sqrtf(Nz2)); in ensure_valid_reflection()
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H A D | kernel_projection.h | 45 return make_float2(theta, phi); in direction_to_spherical() 59 return make_float2(0.0f, 0.0f); in direction_to_equirectangular_range() 64 return make_float2(u, v); in direction_to_equirectangular_range() 95 return make_float2(u, v); in direction_to_fisheye() 126 return make_float2(u, v); in direction_to_fisheye_equisolid() 183 return make_float2(u, v); in direction_to_mirrorball()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudaimgproc/src/cuda/ |
H A D | hough_segments.cu | 86 float2 p0 = make_float2(cosa * radius, sina * radius); in houghLinesProbabilistic() 87 float2 dir = make_float2(-sina, cosa); in houghLinesProbabilistic() 89 …float2 pb[4] = {make_float2(-1, -1), make_float2(-1, -1), make_float2(-1, -1), make_float2(-1, -1)… in houghLinesProbabilistic()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/subd/ |
H A D | subd_subpatch.h | 71 c00(make_float2(0.0f, 0.0f)), in patch() 72 c01(make_float2(0.0f, 1.0f)), in patch() 73 c11(make_float2(1.0f, 1.0f)), in patch() 74 c10(make_float2(1.0f, 0.0f)) in patch()
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/dports/graphics/colmap/colmap-3.6/lib/FLANN/util/ |
H A D | cutil_math.h | 70 return make_float2(s, s); in make_float2() 74 return make_float2(a.x, a.y); in make_float2() 248 return make_float2(-a.x, -a.y); 285 return make_float2(a.x + b, a.y + b); 289 return make_float2(a.x + b, a.y + b); 480 return make_float2(a.x - b, a.y - b); 484 return make_float2(b - a.x, b - a.y); 669 return make_float2(a.x * b, a.y * b); 673 return make_float2(b * a.x, b * a.y); 862 return make_float2(a.x / b, a.y / b); [all …]
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/dports/math/flann/flann-1.9.1-29-g1d04523/src/cpp/flann/util/ |
H A D | cutil_math.h | 70 return make_float2(s, s); in make_float2() 74 return make_float2(a.x, a.y); in make_float2() 248 return make_float2(-a.x, -a.y); 285 return make_float2(a.x + b, a.y + b); 289 return make_float2(a.x + b, a.y + b); 480 return make_float2(a.x - b, a.y - b); 484 return make_float2(b - a.x, b - a.y); 669 return make_float2(a.x * b, a.y * b); 673 return make_float2(b * a.x, b * a.y); 862 return make_float2(a.x / b, a.y / b); [all …]
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/dports/misc/openmvg/openMVG-2.0/src/third_party/flann/src/cpp/flann/util/ |
H A D | cutil_math.h | 70 return make_float2(s, s); in make_float2() 74 return make_float2(a.x, a.y); in make_float2() 248 return make_float2(-a.x, -a.y); 285 return make_float2(a.x + b, a.y + b); 289 return make_float2(a.x + b, a.y + b); 480 return make_float2(a.x - b, a.y - b); 484 return make_float2(b - a.x, b - a.y); 669 return make_float2(a.x * b, a.y * b); 673 return make_float2(b * a.x, b * a.y); 862 return make_float2(a.x / b, a.y / b); [all …]
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/dports/graphics/open3d/Open3D-0.2/src/External/flann/util/ |
H A D | cutil_math.h | 70 return make_float2(s, s); in make_float2() 74 return make_float2(a.x, a.y); in make_float2() 248 return make_float2(-a.x, -a.y); 285 return make_float2(a.x + b, a.y + b); 289 return make_float2(a.x + b, a.y + b); 480 return make_float2(a.x - b, a.y - b); 484 return make_float2(b - a.x, b - a.y); 669 return make_float2(a.x * b, a.y * b); 673 return make_float2(b * a.x, b * a.y); 862 return make_float2(a.x / b, a.y / b); [all …]
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Modules/Common/include/mirtk/ |
H A D | CutilMath.h | 82 return make_float2(s, s); in make_float2() 86 return make_float2(a.x, a.y); in make_float2() 260 return make_float2(-a.x, -a.y); 297 return make_float2(a.x + b, a.y + b); 301 return make_float2(a.x + b, a.y + b); 492 return make_float2(a.x - b, a.y - b); 496 return make_float2(b - a.x, b - a.y); 681 return make_float2(a.x * b, a.y * b); 685 return make_float2(b * a.x, b * a.y); 874 return make_float2(a.x / b, a.y / b); [all …]
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/cuda/common/include/pcl/cuda/ |
H A D | cutil_math.h | 69 return make_float2(s, s); in make_float2() 73 return make_float2(a.x, a.y); in make_float2() 247 return make_float2(-a.x, -a.y); 284 return make_float2(a.x + b, a.y + b); 288 return make_float2(a.x + b, a.y + b); 479 return make_float2(a.x - b, a.y - b); 483 return make_float2(b - a.x, b - a.y); 668 return make_float2(a.x * b, a.y * b); 672 return make_float2(b * a.x, b * a.y); 861 return make_float2(a.x / b, a.y / b); [all …]
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/flann/util/ |
H A D | cutil_math.h | 70 return make_float2(s, s); in make_float2() 74 return make_float2(a.x, a.y); in make_float2() 248 return make_float2(-a.x, -a.y); 285 return make_float2(a.x + b, a.y + b); 289 return make_float2(a.x + b, a.y + b); 480 return make_float2(a.x - b, a.y - b); 484 return make_float2(b - a.x, b - a.y); 669 return make_float2(a.x * b, a.y * b); 673 return make_float2(b * a.x, b * a.y); 862 return make_float2(a.x / b, a.y / b); [all …]
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