Searched refs:manualTransform (Results 1 – 3 of 3) sorted by relevance
1584 bool manualTransform; in shader_RGB() local1592 manualTransform = m_quantization == V4L2_QUANTIZATION_LIM_RANGE || in shader_RGB()1604 GLint internalFmt = manualTransform ? GL_RGBA8 : GL_SRGB8_ALPHA8; in shader_RGB()1772 if (manualTransform) in shader_RGB()