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Searched refs:manualTransform (Results 1 – 3 of 3) sorted by relevance

/dports/multimedia/v4l_compat/v4l-utils-4l-utils-1.20.0/utils/qv4l2/
H A Dcapture-win-gl.cpp1584 bool manualTransform; in shader_RGB() local
1592 manualTransform = m_quantization == V4L2_QUANTIZATION_LIM_RANGE || in shader_RGB()
1604 GLint internalFmt = manualTransform ? GL_RGBA8 : GL_SRGB8_ALPHA8; in shader_RGB()
1772 if (manualTransform) in shader_RGB()
/dports/multimedia/libv4l/v4l-utils-4l-utils-1.20.0/utils/qv4l2/
H A Dcapture-win-gl.cpp1584 bool manualTransform; in shader_RGB() local
1592 manualTransform = m_quantization == V4L2_QUANTIZATION_LIM_RANGE || in shader_RGB()
1604 GLint internalFmt = manualTransform ? GL_RGBA8 : GL_SRGB8_ALPHA8; in shader_RGB()
1772 if (manualTransform) in shader_RGB()
/dports/multimedia/v4l-utils/v4l-utils-4l-utils-1.20.0/utils/qv4l2/
H A Dcapture-win-gl.cpp1584 bool manualTransform; in shader_RGB() local
1592 manualTransform = m_quantization == V4L2_QUANTIZATION_LIM_RANGE || in shader_RGB()
1604 GLint internalFmt = manualTransform ? GL_RGBA8 : GL_SRGB8_ALPHA8; in shader_RGB()
1772 if (manualTransform) in shader_RGB()