Searched refs:manualblinds (Results 1 – 4 of 4) sorted by relevance
146 outData.manualBlindsList.push_back(static_cast<int>(inData.manualblinds(i))); in GetGameData()
1222 && VALIDATE_LIST_SIZE(gameInfo.manualblinds(), 0, 30) in ValidateGameInfo()1223 && ValidateListIntRange(gameInfo.manualblinds(), 1, 1000000)) { in ValidateGameInfo()
750 inline ::google::protobuf::uint32 manualblinds(int index) const;754 manualblinds() const;12423 inline ::google::protobuf::uint32 NetGameInfo::manualblinds(int index) const { in manualblinds() function12436 NetGameInfo::manualblinds() const { in manualblinds() function
940 this->manualblinds(i), output);1058 UInt32Size(this->manualblinds(i));