Searched refs:mapPaintProjectile (Results 1 – 1 of 1) sorted by relevance
/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | map.c | 1337 static void mapPaintProjectile(SDL_Rect *rect, struct sprite *sprite, in mapPaintProjectile() function 1391 mapPaintProjectile(&rect, Session->damage_sprite, in mapPaintDamage() 1416 mapPaintProjectile(&rect, sprite, in mapFlashSprite() 1653 mapPaintProjectile(&rect, sprite, surf, 15, currentframe, beam); in mapAnimateProjectile() 1660 mapPaintProjectile(&rect, sprite, surf, 15, currentframe, beam); in mapAnimateProjectile()
|