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Searched refs:mapPaintProjectile (Results 1 – 1 of 1) sorted by relevance

/dports/games/nazghul/nazghul-0.7.1/src/
H A Dmap.c1337 static void mapPaintProjectile(SDL_Rect *rect, struct sprite *sprite, in mapPaintProjectile() function
1391 mapPaintProjectile(&rect, Session->damage_sprite, in mapPaintDamage()
1416 mapPaintProjectile(&rect, sprite, in mapFlashSprite()
1653 mapPaintProjectile(&rect, sprite, surf, 15, currentframe, beam); in mapAnimateProjectile()
1660 mapPaintProjectile(&rect, sprite, surf, 15, currentframe, beam); in mapAnimateProjectile()