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Searched refs:mapUpdate (Results 1 – 25 of 27) sorted by relevance

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/dports/games/nazghul/nazghul-0.7.1/src/
H A Dplay.c285 mapUpdate(REPAINT_IF_DIRTY|REPAINT_IF_OLD); in updateAfterEvent()
322 mapUpdate(REPAINT_IF_DIRTY); in playRun()
H A Dmap.h62 extern void mapUpdate(int flags);
H A Dterrain_editor.c221 mapUpdate(0); in terrain_editor_submit_cmd()
252 mapUpdate(0); in terrain_editor_undo()
271 mapUpdate(0); in terrain_editor_redo()
H A Dmap.c1234 void mapUpdate(int flags) in mapUpdate() function
1299 mapUpdate(0); in mapTogglePeering()
1389 mapUpdate(REPAINT_IF_DIRTY); in mapPaintDamage()
1414 mapUpdate(REPAINT_IF_DIRTY); in mapFlashSprite()
1690 mapUpdate(0); in mapAnimateProjectile()
H A Dctrl.c1688 mapUpdate(REPAINT_IF_DIRTY); in ctrl_character_ui()
1706 mapUpdate(REPAINT_IF_DIRTY); in ctrl_party_ui()
H A Dplayer.cpp1472 mapUpdate(0); in rendezvous()
1597 mapUpdate(0); in rendezvous()
H A Dcharacter.cpp635 mapUpdate(0); in groupExitTo()
910 mapUpdate(0); in move()
2667 mapUpdate(0); in exec()
H A Dobject.c350 mapUpdate(0); in tryToRelocateToNewPlace()
467 mapUpdate(0); in relocate()
H A Dmenus.c1145 mapUpdate(0); in save_game_menu()
H A Dcombat.c1676 mapUpdate(0); in combat_enter()
/dports/games/konquest/konquest-21.12.3/src/map/
H A Dmapscene.h87 void mapUpdate();
H A Dmapscene.cc84 MapScene::mapUpdate() in mapUpdate() function in MapScene
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/
H A Dqquickturbulence_p.h111 void mapUpdate();
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/
H A Dqquickturbulence_p.h111 void mapUpdate();
/dports/devel/tinygo/tinygo-0.14.1/llvm-project/llgo/irgen/
H A Dmaps.go54 func (fr *frame) mapUpdate(m, k, v *govalue) { func
H A Dssa.go1103 fr.mapUpdate(m, k, v)
/dports/security/xray-core/Xray-core-1.5.0/vendor/golang.org/x/tools/go/callgraph/vta/
H A Dgraph.go338 b.mapUpdate(i)
475 func (b *builder) mapUpdate(u *ssa.MapUpdate) { func
/dports/www/grafana8/grafana-8.3.6/vendor/golang.org/x/tools/go/callgraph/vta/
H A Dgraph.go338 b.mapUpdate(i)
475 func (b *builder) mapUpdate(u *ssa.MapUpdate) { func
/dports/net-mgmt/prometheus2/prometheus-2.30.3/vendor/golang.org/x/tools/go/callgraph/vta/
H A Dgraph.go338 b.mapUpdate(i)
475 func (b *builder) mapUpdate(u *ssa.MapUpdate) { func
/dports/net/ooni-probe-cli/probe-cli-3.10.1/vendor/golang.org/x/tools/go/callgraph/vta/
H A Dgraph.go338 b.mapUpdate(i)
475 func (b *builder) mapUpdate(u *ssa.MapUpdate) { func
/dports/sysutils/restic/restic-0.12.1/vendor/golang.org/x/tools/go/callgraph/vta/
H A Dgraph.go338 b.mapUpdate(i)
475 func (b *builder) mapUpdate(u *ssa.MapUpdate) { func
/dports/games/warzone2100/warzone2100/src/
H A Dmap.h588 void mapUpdate();
H A Dloop.cpp549 mapUpdate(); in gameStateUpdate()
H A Dmap.cpp2088 void mapUpdate() in mapUpdate() function
/dports/games/konquest/konquest-21.12.3/src/
H A Dgameview.cc498 m_mapScene->mapUpdate(); in startNewGame()

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