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Searched refs:mapangle (Results 1 – 2 of 2) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dam_map.c313 static angle_t mapangle; variable
466 AM_rotate(&incx, &incy, -mapangle); in AM_changeWindowLoc()
538 mapangle = ANG90 - plr->mo->angle; in AM_initVariables()
1037 mapangle = ANG90 - plr->mo->angle; in AM_Ticker()
1722 angle += mapangle; in AM_drawLineCharacter()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c5064 angle_t mapangle = FixedAngle(actor->spawnpoint->angle << FRACBITS); in A_SignSpin() local
5065 angle_t diff = mapangle - actor->angle; in A_SignSpin()
5068 actor->angle = mapangle; in A_SignSpin()
5074 actor->movedir = min((mapangle - actor->angle) >> 2, actor->movedir); in A_SignSpin()