Searched refs:mapangle (Results 1 – 2 of 2) sorted by relevance
313 static angle_t mapangle; variable466 AM_rotate(&incx, &incy, -mapangle); in AM_changeWindowLoc()538 mapangle = ANG90 - plr->mo->angle; in AM_initVariables()1037 mapangle = ANG90 - plr->mo->angle; in AM_Ticker()1722 angle += mapangle; in AM_drawLineCharacter()
5064 angle_t mapangle = FixedAngle(actor->spawnpoint->angle << FRACBITS); in A_SignSpin() local5065 angle_t diff = mapangle - actor->angle; in A_SignSpin()5068 actor->angle = mapangle; in A_SignSpin()5074 actor->movedir = min((mapangle - actor->angle) >> 2, actor->movedir); in A_SignSpin()