/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | gfx_mac.cpp | 220 markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom); in mac_drawIndy3TextBox() 245 markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom); in mac_undrawIndy3TextBox()
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H A D | akos.h | 124 void markRectAsDirty(Common::Rect rect);
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H A D | costume.cpp | 228 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID); in mainRoutine() 230 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); in mainRoutine() 846 _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID); in drawLimb() 1264 _vm->markRectAsDirty(kMainVirtScreen, xpos - (width * 8), xpos, ypos, ypos + height, _actorID); in drawLimb() 1266 _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID); in drawLimb()
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H A D | akos.cpp | 953 markRectAsDirty(rect); in codec1() 1025 void AkosRenderer::markRectAsDirty(Common::Rect rect) { in markRectAsDirty() function in Scumm::AkosRenderer 1028 _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); in markRectAsDirty() 1052 markRectAsDirty(clip); in codec5() 1243 markRectAsDirty(clip); in codec16() 1361 markRectAsDirty(dst); in codec32()
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H A D | scumm.h | 951 …void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit… 952 void markRectAsDirty(VirtScreenNumber virt, const Common::Rect& rect, int dirtybit = 0) { 953 markRectAsDirty(virt, rect.left, rect.right, rect.top, rect.bottom, dirtybit);
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H A D | charset.cpp | 891 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar() 1043 _vm->markRectAsDirty(vs->number, _left, _left + _width, drawTop, drawTop + _height); in printChar() 1810 _vm->markRectAsDirty(vs->number, left, right, top - vs->topline, bottom - vs->topline); in printChar() 2105 _vm->markRectAsDirty(kMainVirtScreen, shadow); in printChar() 2160 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
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H A D | verbs.cpp | 355 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver() 372 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
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H A D | gfx.cpp | 462 void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, … in markRectAsDirty() function in Scumm::ScummEngine 1081 markRectAsDirty(vs->number, rect, USAGE_BIT_RESTORED); in restoreBackground() 1145 markRectAsDirty(vs->number, Common::Rect(vs->w, vs->h), USAGE_BIT_RESTORED); in restoreCharsetBg() 1347 markRectAsDirty(vs->number, x, x2, y, y2); in drawBox() 1465 markRectAsDirty(kMainVirtScreen, _flashlight.x, _flashlight.x + _flashlight.w, in drawFlashlight() 2298 markRectAsDirty(kMainVirtScreen, rect, dirtybit); in restoreBackgroundHE()
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H A D | debugger.cpp | 725 _vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h); in drawBox()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | akos.h | 124 void markRectAsDirty(Common::Rect rect);
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H A D | costume.cpp | 225 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID); in mainRoutine() 227 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); in mainRoutine() 841 _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID); in drawLimb() 1259 _vm->markRectAsDirty(kMainVirtScreen, xpos - (width * 8), xpos, ypos, ypos + height, _actorID); in drawLimb() 1261 _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID); in drawLimb()
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H A D | akos.cpp | 934 markRectAsDirty(rect); in codec1() 1004 void AkosRenderer::markRectAsDirty(Common::Rect rect) { in markRectAsDirty() function in Scumm::AkosRenderer 1007 _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); in markRectAsDirty() 1031 markRectAsDirty(clip); in codec5() 1222 markRectAsDirty(clip); in codec16() 1340 markRectAsDirty(dst); in codec32()
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H A D | charset.cpp | 652 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar() 775 _vm->markRectAsDirty(vs->number, _left, _left + _width, drawTop, drawTop + _height); in printChar() 1302 _vm->markRectAsDirty(kMainVirtScreen, shadow); in printChar() 1357 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
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H A D | scumm.h | 1037 …void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit… 1038 void markRectAsDirty(VirtScreenNumber virt, const Common::Rect& rect, int dirtybit = 0) { 1039 markRectAsDirty(virt, rect.left, rect.right, rect.top, rect.bottom, dirtybit);
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H A D | verbs.cpp | 355 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver() 372 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
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H A D | gfx.cpp | 449 void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, … in markRectAsDirty() function in Scumm::ScummEngine 1053 markRectAsDirty(vs->number, rect, USAGE_BIT_RESTORED); in restoreBackground() 1107 markRectAsDirty(vs->number, Common::Rect(vs->w, vs->h), USAGE_BIT_RESTORED); in restoreCharsetBg() 1302 markRectAsDirty(vs->number, x, x2, y, y2); in drawBox() 1410 markRectAsDirty(kMainVirtScreen, _flashlight.x, _flashlight.x + _flashlight.w, in drawFlashlight() 2244 markRectAsDirty(kMainVirtScreen, rect, dirtybit); in restoreBackgroundHE()
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H A D | gfx_towns.cpp | 170 markRectAsDirty(kMainVirtScreen, x1, x2, _cyclRects[i].top, _cyclRects[i].bottom); in towns_processPalCycleField()
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H A D | debugger.cpp | 722 _vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h); in drawBox()
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H A D | object.cpp | 1773 markRectAsDirty(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight); in drawBlastObject() 1811 markRectAsDirty(kMainVirtScreen, r, USAGE_BIT_RESTORED); in removeBlastObject()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/ |
H A D | animation_he.cpp | 174 _vm->markRectAsDirty(kMainVirtScreen, imageRect); in handleNextFrame()
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H A D | floodfill_he.cpp | 225 vm->markRectAsDirty(kMainVirtScreen, r); in floodFill()
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H A D | script_v80he.cpp | 448 markRectAsDirty(vs->number, x, y, x, y + 1); in drawPixel()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/ |
H A D | animation_he.cpp | 174 _vm->markRectAsDirty(kMainVirtScreen, imageRect); in handleNextFrame()
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H A D | floodfill_he.cpp | 225 vm->markRectAsDirty(kMainVirtScreen, r); in floodFill()
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H A D | script_v80he.cpp | 448 markRectAsDirty(vs->number, x, y, x, y + 1); in drawPixel()
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