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Searched refs:markRectAsDirty (Results 1 – 25 of 33) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dgfx_mac.cpp220 markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom); in mac_drawIndy3TextBox()
245 markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom); in mac_undrawIndy3TextBox()
H A Dakos.h124 void markRectAsDirty(Common::Rect rect);
H A Dcostume.cpp228 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID); in mainRoutine()
230 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); in mainRoutine()
846 _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID); in drawLimb()
1264 _vm->markRectAsDirty(kMainVirtScreen, xpos - (width * 8), xpos, ypos, ypos + height, _actorID); in drawLimb()
1266 _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID); in drawLimb()
H A Dakos.cpp953 markRectAsDirty(rect); in codec1()
1025 void AkosRenderer::markRectAsDirty(Common::Rect rect) { in markRectAsDirty() function in Scumm::AkosRenderer
1028 _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); in markRectAsDirty()
1052 markRectAsDirty(clip); in codec5()
1243 markRectAsDirty(clip); in codec16()
1361 markRectAsDirty(dst); in codec32()
H A Dscumm.h951 …void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit…
952 void markRectAsDirty(VirtScreenNumber virt, const Common::Rect& rect, int dirtybit = 0) {
953 markRectAsDirty(virt, rect.left, rect.right, rect.top, rect.bottom, dirtybit);
H A Dcharset.cpp891 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
1043 _vm->markRectAsDirty(vs->number, _left, _left + _width, drawTop, drawTop + _height); in printChar()
1810 _vm->markRectAsDirty(vs->number, left, right, top - vs->topline, bottom - vs->topline); in printChar()
2105 _vm->markRectAsDirty(kMainVirtScreen, shadow); in printChar()
2160 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
H A Dverbs.cpp355 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
372 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
H A Dgfx.cpp462 void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, … in markRectAsDirty() function in Scumm::ScummEngine
1081 markRectAsDirty(vs->number, rect, USAGE_BIT_RESTORED); in restoreBackground()
1145 markRectAsDirty(vs->number, Common::Rect(vs->w, vs->h), USAGE_BIT_RESTORED); in restoreCharsetBg()
1347 markRectAsDirty(vs->number, x, x2, y, y2); in drawBox()
1465 markRectAsDirty(kMainVirtScreen, _flashlight.x, _flashlight.x + _flashlight.w, in drawFlashlight()
2298 markRectAsDirty(kMainVirtScreen, rect, dirtybit); in restoreBackgroundHE()
H A Ddebugger.cpp725 _vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h); in drawBox()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dakos.h124 void markRectAsDirty(Common::Rect rect);
H A Dcostume.cpp225 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 8, rect.top, rect.bottom, _actorID); in mainRoutine()
227 _vm->markRectAsDirty(kMainVirtScreen, rect.left, rect.right + 1, rect.top, rect.bottom, _actorID); in mainRoutine()
841 _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom, _actorID); in drawLimb()
1259 _vm->markRectAsDirty(kMainVirtScreen, xpos - (width * 8), xpos, ypos, ypos + height, _actorID); in drawLimb()
1261 _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID); in drawLimb()
H A Dakos.cpp934 markRectAsDirty(rect); in codec1()
1004 void AkosRenderer::markRectAsDirty(Common::Rect rect) { in markRectAsDirty() function in Scumm::AkosRenderer
1007 _vm->markRectAsDirty(kMainVirtScreen, rect, _actorID); in markRectAsDirty()
1031 markRectAsDirty(clip); in codec5()
1222 markRectAsDirty(clip); in codec16()
1340 markRectAsDirty(dst); in codec32()
H A Dcharset.cpp652 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
775 _vm->markRectAsDirty(vs->number, _left, _left + _width, drawTop, drawTop + _height); in printChar()
1302 _vm->markRectAsDirty(kMainVirtScreen, shadow); in printChar()
1357 _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); in printChar()
H A Dscumm.h1037 …void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit…
1038 void markRectAsDirty(VirtScreenNumber virt, const Common::Rect& rect, int dirtybit = 0) {
1039 markRectAsDirty(virt, rect.left, rect.right, rect.top, rect.bottom, dirtybit);
H A Dverbs.cpp355 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
372 markRectAsDirty(kVerbVirtScreen, rect); in checkV2MouseOver()
H A Dgfx.cpp449 void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, … in markRectAsDirty() function in Scumm::ScummEngine
1053 markRectAsDirty(vs->number, rect, USAGE_BIT_RESTORED); in restoreBackground()
1107 markRectAsDirty(vs->number, Common::Rect(vs->w, vs->h), USAGE_BIT_RESTORED); in restoreCharsetBg()
1302 markRectAsDirty(vs->number, x, x2, y, y2); in drawBox()
1410 markRectAsDirty(kMainVirtScreen, _flashlight.x, _flashlight.x + _flashlight.w, in drawFlashlight()
2244 markRectAsDirty(kMainVirtScreen, rect, dirtybit); in restoreBackgroundHE()
H A Dgfx_towns.cpp170 markRectAsDirty(kMainVirtScreen, x1, x2, _cyclRects[i].top, _cyclRects[i].bottom); in towns_processPalCycleField()
H A Ddebugger.cpp722 _vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h); in drawBox()
H A Dobject.cpp1773 markRectAsDirty(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight); in drawBlastObject()
1811 markRectAsDirty(kMainVirtScreen, r, USAGE_BIT_RESTORED); in removeBlastObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Danimation_he.cpp174 _vm->markRectAsDirty(kMainVirtScreen, imageRect); in handleNextFrame()
H A Dfloodfill_he.cpp225 vm->markRectAsDirty(kMainVirtScreen, r); in floodFill()
H A Dscript_v80he.cpp448 markRectAsDirty(vs->number, x, y, x, y + 1); in drawPixel()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Danimation_he.cpp174 _vm->markRectAsDirty(kMainVirtScreen, imageRect); in handleNextFrame()
H A Dfloodfill_he.cpp225 vm->markRectAsDirty(kMainVirtScreen, r); in floodFill()
H A Dscript_v80he.cpp448 markRectAsDirty(vs->number, x, y, x, y + 1); in drawPixel()

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