Searched refs:martial_law_each (Results 1 – 2 of 2) sorted by relevance
2729 int free_unhappy, martial_law_each; in city_support() local2762 martial_law_each = get_city_bonus(pcity, EFT_MARTIAL_LAW_EACH); in city_support()2763 if (martial_law_each > 0) { in city_support()2775 pcity->martial_law = CLIP(0, count * martial_law_each, MAX_CITY_SIZE); in city_support()