Searched refs:maserbeamRefNum (Results 1 – 1 of 1) sorted by relevance
63 long musicRefNum, monsterbeamRefNum, maserbeamRefNum; variable263 SHPlayByHandle(beamSound, -1, &maserbeamRefNum); in checkSound()264 SHPlayPause(maserbeamRefNum); in checkSound()593 SHPlayPause(maserbeamRefNum); in soundKiller()1010 SHPlayContinue(maserbeamRefNum); in doSound()