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Searched refs:maskState (Results 1 – 25 of 36) sorted by relevance

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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp161 GenericMaskState maskState; in ApplyDrawState() local
162 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
164 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
205 …int mask = (int)maskState.rgba[0] | ((int)maskState.rgba[1] << 1) | ((int)maskState.rgba[2] << 2) … in ApplyDrawState()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp132 GenericMaskState maskState; in ApplyDrawState() local
133 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
135 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
166 … dxstate.colorMask.set(maskState.rgba[0], maskState.rgba[1], maskState.rgba[2], maskState.rgba[3]); in ApplyDrawState()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp161 GenericMaskState maskState; in ApplyDrawState() local
162 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
164 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
205 …int mask = (int)maskState.rgba[0] | ((int)maskState.rgba[1] << 1) | ((int)maskState.rgba[2] << 2) … in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp132 GenericMaskState maskState; in ApplyDrawState() local
133 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
135 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
166 … dxstate.colorMask.set(maskState.rgba[0], maskState.rgba[1], maskState.rgba[2], maskState.rgba[3]); in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp161 GenericMaskState maskState; in ApplyDrawState() local
162 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
164 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
205 …int mask = (int)maskState.rgba[0] | ((int)maskState.rgba[1] << 1) | ((int)maskState.rgba[2] << 2) … in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp132 GenericMaskState maskState; in ApplyDrawState() local
133 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
135 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
166 … dxstate.colorMask.set(maskState.rgba[0], maskState.rgba[1], maskState.rgba[2], maskState.rgba[3]); in ApplyDrawState()
/dports/math/vtk8/VTK-8.2.0/Imaging/Core/
H A DvtkImageMask.cxx105 int maskState; in vtkImageMaskExecute() local
124 maskState = self->GetNotMask(); in vtkImageMaskExecute()
157 if (*in2Ptr && maskState == 1) in vtkImageMaskExecute()
161 else if ( ! *in2Ptr && maskState == 0) in vtkImageMaskExecute()
176 if ( *in2Ptr && maskState == 1 ) in vtkImageMaskExecute()
180 else if ( !*in2Ptr && maskState == 0 ) in vtkImageMaskExecute()
/dports/math/vtk9/VTK-9.1.0/Imaging/Core/
H A DvtkImageMask.cxx101 int maskState; in vtkImageMaskExecute() local
120 maskState = self->GetNotMask(); in vtkImageMaskExecute()
153 if (*in2Ptr && maskState == 1) in vtkImageMaskExecute()
157 else if (!*in2Ptr && maskState == 0) in vtkImageMaskExecute()
172 if (*in2Ptr && maskState == 1) in vtkImageMaskExecute()
176 else if (!*in2Ptr && maskState == 0) in vtkImageMaskExecute()
/dports/math/vtk6/VTK-6.2.0/Imaging/Core/
H A DvtkImageMask.cxx105 int maskState; in vtkImageMaskExecute() local
124 maskState = self->GetNotMask(); in vtkImageMaskExecute()
157 if (*in2Ptr && maskState == 1) in vtkImageMaskExecute()
161 else if ( ! *in2Ptr && maskState == 0) in vtkImageMaskExecute()
176 if ( *in2Ptr && maskState == 1 ) in vtkImageMaskExecute()
180 else if ( !*in2Ptr && maskState == 0 ) in vtkImageMaskExecute()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp168 GenericMaskState maskState; in ConvertStateToVulkanKey() local
169 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ConvertStateToVulkanKey()
171 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ConvertStateToVulkanKey()
214 (maskState.rgba[0] ? VK_COLOR_COMPONENT_R_BIT : 0) | in ConvertStateToVulkanKey()
215 (maskState.rgba[1] ? VK_COLOR_COMPONENT_G_BIT : 0) | in ConvertStateToVulkanKey()
216 (maskState.rgba[2] ? VK_COLOR_COMPONENT_B_BIT : 0) | in ConvertStateToVulkanKey()
217 (maskState.rgba[3] ? VK_COLOR_COMPONENT_A_BIT : 0); in ConvertStateToVulkanKey()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp168 GenericMaskState maskState; in ConvertStateToVulkanKey() local
169 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ConvertStateToVulkanKey()
171 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ConvertStateToVulkanKey()
214 (maskState.rgba[0] ? VK_COLOR_COMPONENT_R_BIT : 0) | in ConvertStateToVulkanKey()
215 (maskState.rgba[1] ? VK_COLOR_COMPONENT_G_BIT : 0) | in ConvertStateToVulkanKey()
216 (maskState.rgba[2] ? VK_COLOR_COMPONENT_B_BIT : 0) | in ConvertStateToVulkanKey()
217 (maskState.rgba[3] ? VK_COLOR_COMPONENT_A_BIT : 0); in ConvertStateToVulkanKey()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp168 GenericMaskState maskState; in ConvertStateToVulkanKey() local
169 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ConvertStateToVulkanKey()
171 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ConvertStateToVulkanKey()
214 (maskState.rgba[0] ? VK_COLOR_COMPONENT_R_BIT : 0) | in ConvertStateToVulkanKey()
215 (maskState.rgba[1] ? VK_COLOR_COMPONENT_G_BIT : 0) | in ConvertStateToVulkanKey()
216 (maskState.rgba[2] ? VK_COLOR_COMPONENT_B_BIT : 0) | in ConvertStateToVulkanKey()
217 (maskState.rgba[3] ? VK_COLOR_COMPONENT_A_BIT : 0); in ConvertStateToVulkanKey()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp162 GenericMaskState maskState; in ApplyDrawState() local
163 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
165 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
212 …s_.blend.colorWriteMask = (maskState.rgba[0] ? 1 : 0) | (maskState.rgba[1] ? 2 : 0) | (maskState.r… in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp162 GenericMaskState maskState; in ApplyDrawState() local
163 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
165 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
212 …s_.blend.colorWriteMask = (maskState.rgba[0] ? 1 : 0) | (maskState.rgba[1] ? 2 : 0) | (maskState.r… in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp162 GenericMaskState maskState; in ApplyDrawState() local
163 ConvertMaskState(maskState, gstate_c.allowFramebufferRead); in ApplyDrawState()
165 if (blendState.applyFramebufferRead || maskState.applyFramebufferRead) { in ApplyDrawState()
212 …s_.blend.colorWriteMask = (maskState.rgba[0] ? 1 : 0) | (maskState.rgba[1] ? 2 : 0) | (maskState.r… in ApplyDrawState()
/dports/x11-toolkits/blt/blt2.5/generic/
H A DbltTile.c872 TkWinDCState maskState; in TileRegion() local
875 tilePtr->mask, &maskState); in TileRegion()
971 TkWinDCState maskState; in Blt_TilePolygon() local
975 &maskState); in Blt_TilePolygon()
980 TkWinReleaseDrawableDC(tilePtr->mask, maskDC, &maskState); in Blt_TilePolygon()
1026 TkWinDCState maskState; in Blt_TileRectangle() local
1030 &maskState); in Blt_TileRectangle()
1034 TkWinReleaseDrawableDC(tilePtr->mask, maskDC, &maskState); in Blt_TileRectangle()
1073 TkWinDCState maskState; in Blt_TileRectangles() local
1077 &maskState); in Blt_TileRectangles()
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp998 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead) { in ConvertMaskState() argument
1002 maskState.applyFramebufferRead = false; in ConvertMaskState()
1007 maskState.rgba[i] = false; in ConvertMaskState()
1010 maskState.rgba[i] = true; in ConvertMaskState()
1016 maskState.applyFramebufferRead = PSP_CoreParameter().compat.flags().ShaderColorBitmask; in ConvertMaskState()
1017 maskState.rgba[i] = true; in ConvertMaskState()
1020 maskState.rgba[i] = channelMask >= 128; in ConvertMaskState()
1028 maskState.rgba[3] = false; in ConvertMaskState()
1031 maskState.rgba[3] = false; in ConvertMaskState()
H A DGPUStateUtils.h179 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp998 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead) { in ConvertMaskState() argument
1002 maskState.applyFramebufferRead = false; in ConvertMaskState()
1007 maskState.rgba[i] = false; in ConvertMaskState()
1010 maskState.rgba[i] = true; in ConvertMaskState()
1016 maskState.applyFramebufferRead = PSP_CoreParameter().compat.flags().ShaderColorBitmask; in ConvertMaskState()
1017 maskState.rgba[i] = true; in ConvertMaskState()
1020 maskState.rgba[i] = channelMask >= 128; in ConvertMaskState()
1028 maskState.rgba[3] = false; in ConvertMaskState()
1031 maskState.rgba[3] = false; in ConvertMaskState()
H A DGPUStateUtils.h179 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead);
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/sip/cpp/
H A Dsip_corewxLog.cpp167 int maskState = 0; in meth_wxLog_AddTraceMask() local
173 …&sipParseErr, sipArgs, sipKwds, sipKwdList, SIP_NULLPTR, "J1", sipType_wxString,&mask, &maskState)) in meth_wxLog_AddTraceMask()
180 sipReleaseType(const_cast< ::wxString *>(mask),sipType_wxString,maskState); in meth_wxLog_AddTraceMask()
275 int maskState = 0; in meth_wxLog_IsAllowedTraceMask() local
281 …&sipParseErr, sipArgs, sipKwds, sipKwdList, SIP_NULLPTR, "J1", sipType_wxString,&mask, &maskState)) in meth_wxLog_IsAllowedTraceMask()
290 sipReleaseType(const_cast< ::wxString *>(mask),sipType_wxString,maskState); in meth_wxLog_IsAllowedTraceMask()
317 int maskState = 0; in meth_wxLog_RemoveTraceMask() local
323 …&sipParseErr, sipArgs, sipKwds, sipKwdList, SIP_NULLPTR, "J1", sipType_wxString,&mask, &maskState)) in meth_wxLog_RemoveTraceMask()
330 sipReleaseType(const_cast< ::wxString *>(mask),sipType_wxString,maskState); in meth_wxLog_RemoveTraceMask()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp998 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead) { in ConvertMaskState() argument
1002 maskState.applyFramebufferRead = false; in ConvertMaskState()
1007 maskState.rgba[i] = false; in ConvertMaskState()
1010 maskState.rgba[i] = true; in ConvertMaskState()
1016 maskState.applyFramebufferRead = PSP_CoreParameter().compat.flags().ShaderColorBitmask; in ConvertMaskState()
1017 maskState.rgba[i] = true; in ConvertMaskState()
1020 maskState.rgba[i] = channelMask >= 128; in ConvertMaskState()
1028 maskState.rgba[3] = false; in ConvertMaskState()
1031 maskState.rgba[3] = false; in ConvertMaskState()
H A DGPUStateUtils.h179 void ConvertMaskState(GenericMaskState &maskState, bool allowFramebufferRead);
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3DrawContext.c149 if (instanceData->data.common.maskState)
477 if (drawContextData->maskState == kQ3False)
999 if (instanceData->data.common.maskState != state)
1001 instanceData->data.common.maskState = state;
1023 *state = instanceData->data.common.maskState;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dwiz_he.h290 void captureWizPolygon(int resNum, int maskNum, int maskState, int id1, int id2, int compType);
295 …uint8 *drawWizImage(int resNum, int state, int maskNum, int maskState, int x1, int y1, int zorder,…

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