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Searched refs:maskTexture (Results 1 – 25 of 28) sorted by relevance

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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/
H A Dshinetexturemateriallayer.cpp30 if (de::Uri *resourceUri = (findMask? def.maskTexture : def.texture)) in findTextureForShineStage()
46 float variance, de::Uri const &maskTexture, blendmode_t blendMode, float opacity, in AnimationStage() argument
49 maskTexture, maskDimensions, blendMode, opacity) in AnimationStage()
74 de::Uri const maskTexture = findTextureForShineStage(def, true/*mask*/); in fromDef() local
76 return new AnimationStage(texture, def.tics, def.variance, maskTexture, in fromDef()
H A Dtexturemateriallayer.cpp29 … de::Uri const &maskTexture, Vector2f const &maskDimensions, blendmode_t blendMode, float opacity) in AnimationStage() argument
36 , maskTexture(maskTexture) in AnimationStage()
66 maskTexture = de::Uri(); in resetToDefaults()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/effects/
H A DGrAlphaThresholdFragmentProcessor.cpp24 GrTexture* maskTexture, in Make() argument
30 maskTexture, in Make()
44 GrTexture* maskTexture, in GrAlphaThresholdFragmentProcessor() argument
54 , fMaskCoordTransform(make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()), in GrAlphaThresholdFragmentProcessor()
55 maskTexture, in GrAlphaThresholdFragmentProcessor()
57 , fMaskTextureAccess(maskTexture) { in GrAlphaThresholdFragmentProcessor()
H A DGrAlphaThresholdFragmentProcessor.h25 GrTexture* maskTexture,
40 GrTexture* maskTexture,
H A DSkAlphaThresholdFilter.cpp164 sk_sp<GrTexture> maskTexture(this->createMaskTexture(context, matrix, bounds)); in onFilterImage() local
165 if (!maskTexture) { in onFilterImage()
175 maskTexture.get(), in onFilterImage()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/texmap/
H A DTextureMapperNode.cpp497 RefPtr<BitmapTexture> maskTexture = m_state.maskLayer ? m_state.maskLayer->m_texture : 0; in paintSelf() local
501 if (maskTexture) in paintSelf()
502 maskTexture->unpack(); in paintSelf()
512 replicaMaskTexture ? replicaMaskTexture.get() : maskTexture.get()); in paintSelf()
524 RefPtr<BitmapTexture> maskTexture; in paintReplica() local
526 maskTexture = mask->m_texture; in paintReplica()
554 RefPtr<BitmapTexture> maskTexture; in paintSurface() local
556 maskTexture = mask->m_texture; in paintSurface()
560 if (maskTexture) in paintSurface()
561 maskTexture->unpack(); in paintSurface()
[all …]
H A DTextureMapper.h99 …& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture* maskTexture = 0) = 0;
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/qt/
H A DTextureMapperQt.cpp135 …t& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture) in drawTexture() argument
143 if (maskTexture && maskTexture->isValid()) { in drawTexture()
144 const BitmapTextureQt* mask = static_cast<const BitmapTextureQt*>(maskTexture); in drawTexture()
H A DTextureMapperQt.h56 …& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/world/
H A Dtexturemateriallayer.h48 de::Uri const &maskTexture = de::Uri(),
69 de::Uri maskTexture; variable
H A Dshinetexturemateriallayer.h44 de::Uri const &maskTexture = de::Uri(),
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/
H A DCompositorD3D9.cpp344 uint32_t maskTexture = 0; in DrawQuad() local
359 maskTexture = mDeviceManager in DrawQuad()
383 maskTexture = mDeviceManager in DrawQuad()
478 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, maskType); in DrawQuad()
500 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS1, maskType); in DrawQuad()
501 SetMask(aEffectChain, maskTexture); in DrawQuad()
508 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS2, maskType); in DrawQuad()
509 SetMask(aEffectChain, maskTexture); in DrawQuad()
525 SetMask(aEffectChain, maskTexture); in DrawQuad()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp363 …Rect, const TransformationMatrix& modelViewMatrix, float opacity, const BitmapTexture* maskTexture) in drawTexture() argument
371 if (maskTexture) in drawTexture()
414 if (maskTexture && maskTexture->isValid()) { in drawTexture()
415 const BitmapTextureGL* maskTextureGL = static_cast<const BitmapTextureGL*>(maskTexture); in drawTexture()
427 if (textureGL.m_opaque && opacity > 0.99 && !maskTexture) in drawTexture()
H A DTextureMapperGL.h41 … IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture* maskTexture);
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/
H A DvtkGPUVolumeRayCastMapper_CompositeBinaryMaskFS.glsl23 uniform sampler3D maskTexture;
76 maskValue=texture3D(maskTexture,pos);
H A DvtkGPUVolumeRayCastMapper_MIPBinaryMaskFS.glsl27 uniform sampler3D maskTexture;
63 maskValue=texture3D(maskTexture,pos);
H A DvtkGPUVolumeRayCastMapper_CompositeMaskFS.glsl21 uniform sampler3D maskTexture;
82 maskValue=texture3D(maskTexture,pos);
H A DvtkGPUVolumeRayCastMapper_MinIPBinaryMaskFS.glsl30 uniform sampler3D maskTexture;
66 maskValue=texture3D(maskTexture,pos);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Ddedtypes.h365 de::Uri * maskTexture;
375 delete maskTexture;
380 DED_DUP_URI(maskTexture);
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/effectlib/shaders/
H A Dchromaticaberration.frag14 float effectAmt = texture(maskTexture, TexCoord).x;
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/effectlib/
H A DChromaticAberration.qml35 property TextureInput maskTexture: TextureInput {
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Ddef_main.cpp1090 if (shineDef->stage.maskTexture) in configureMaterial()
1094 … res::TextureManifest *maskTexture = &res::Textures::get().textureScheme("Masks") in configureMaterial() local
1095 .findByResourceUri(*shineDef->stage.maskTexture); in configureMaterial()
1099maskTexture->composeUri(), shineDef->stage.blendMode, in configureMaterial()
1381 if (ref->stage.maskTexture) in Def_Read()
1383 res::Textures::get().defineTexture("Masks", *ref->stage.maskTexture, in Def_Read()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/opengl/
H A Djuce_OpenGLGraphicsContext.cpp364 maskTexture (context) in ShaderPrograms()
444 : maskTexture (program, "maskTexture"), in MaskedShaderParams()
450 maskTexture.set (textureIndex); in setBounds()
456 OpenGLShaderProgram::Uniform maskTexture, maskBounds; member
814 MaskTextureProgram maskTexture; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dmaterialanimator.cpp262 : stage.maskTexture)); in findTextureForAnimationStage()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/quick3d/doc/src/
H A Dqtquick3d-effects.qdoc118 \qmlproperty TextureInput ChromaticAberration::maskTexture

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