/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/ |
H A D | shinetexturemateriallayer.cpp | 30 if (de::Uri *resourceUri = (findMask? def.maskTexture : def.texture)) in findTextureForShineStage() 46 float variance, de::Uri const &maskTexture, blendmode_t blendMode, float opacity, in AnimationStage() argument 49 maskTexture, maskDimensions, blendMode, opacity) in AnimationStage() 74 de::Uri const maskTexture = findTextureForShineStage(def, true/*mask*/); in fromDef() local 76 return new AnimationStage(texture, def.tics, def.variance, maskTexture, in fromDef()
|
H A D | texturemateriallayer.cpp | 29 … de::Uri const &maskTexture, Vector2f const &maskDimensions, blendmode_t blendMode, float opacity) in AnimationStage() argument 36 , maskTexture(maskTexture) in AnimationStage() 66 maskTexture = de::Uri(); in resetToDefaults()
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/effects/ |
H A D | GrAlphaThresholdFragmentProcessor.cpp | 24 GrTexture* maskTexture, in Make() argument 30 maskTexture, in Make() 44 GrTexture* maskTexture, in GrAlphaThresholdFragmentProcessor() argument 54 , fMaskCoordTransform(make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()), in GrAlphaThresholdFragmentProcessor() 55 maskTexture, in GrAlphaThresholdFragmentProcessor() 57 , fMaskTextureAccess(maskTexture) { in GrAlphaThresholdFragmentProcessor()
|
H A D | GrAlphaThresholdFragmentProcessor.h | 25 GrTexture* maskTexture, 40 GrTexture* maskTexture,
|
H A D | SkAlphaThresholdFilter.cpp | 164 sk_sp<GrTexture> maskTexture(this->createMaskTexture(context, matrix, bounds)); in onFilterImage() local 165 if (!maskTexture) { in onFilterImage() 175 maskTexture.get(), in onFilterImage()
|
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/texmap/ |
H A D | TextureMapperNode.cpp | 497 RefPtr<BitmapTexture> maskTexture = m_state.maskLayer ? m_state.maskLayer->m_texture : 0; in paintSelf() local 501 if (maskTexture) in paintSelf() 502 maskTexture->unpack(); in paintSelf() 512 replicaMaskTexture ? replicaMaskTexture.get() : maskTexture.get()); in paintSelf() 524 RefPtr<BitmapTexture> maskTexture; in paintReplica() local 526 maskTexture = mask->m_texture; in paintReplica() 554 RefPtr<BitmapTexture> maskTexture; in paintSurface() local 556 maskTexture = mask->m_texture; in paintSurface() 560 if (maskTexture) in paintSurface() 561 maskTexture->unpack(); in paintSurface() [all …]
|
H A D | TextureMapper.h | 99 …& matrix = TransformationMatrix(), float opacity = 1.0f, const BitmapTexture* maskTexture = 0) = 0;
|
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | TextureMapperQt.cpp | 135 …t& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture) in drawTexture() argument 143 if (maskTexture && maskTexture->isValid()) { in drawTexture() 144 const BitmapTextureQt* mask = static_cast<const BitmapTextureQt*>(maskTexture); in drawTexture()
|
H A D | TextureMapperQt.h | 56 …& targetRect, const TransformationMatrix& matrix, float opacity, const BitmapTexture* maskTexture);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/world/ |
H A D | texturemateriallayer.h | 48 de::Uri const &maskTexture = de::Uri(), 69 de::Uri maskTexture; variable
|
H A D | shinetexturemateriallayer.h | 44 de::Uri const &maskTexture = de::Uri(),
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d9/ |
H A D | CompositorD3D9.cpp | 344 uint32_t maskTexture = 0; in DrawQuad() local 359 maskTexture = mDeviceManager in DrawQuad() 383 maskTexture = mDeviceManager in DrawQuad() 478 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, maskType); in DrawQuad() 500 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS1, maskType); in DrawQuad() 501 SetMask(aEffectChain, maskTexture); in DrawQuad() 508 maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS2, maskType); in DrawQuad() 509 SetMask(aEffectChain, maskTexture); in DrawQuad() 525 SetMask(aEffectChain, maskTexture); in DrawQuad()
|
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 363 …Rect, const TransformationMatrix& modelViewMatrix, float opacity, const BitmapTexture* maskTexture) in drawTexture() argument 371 if (maskTexture) in drawTexture() 414 if (maskTexture && maskTexture->isValid()) { in drawTexture() 415 const BitmapTextureGL* maskTextureGL = static_cast<const BitmapTextureGL*>(maskTexture); in drawTexture() 427 if (textureGL.m_opaque && opacity > 0.99 && !maskTexture) in drawTexture()
|
H A D | TextureMapperGL.h | 41 … IntRect&, const TransformationMatrix& transform, float opacity, const BitmapTexture* maskTexture);
|
/dports/math/vtk6/VTK-6.2.0/Rendering/VolumeOpenGL/ |
H A D | vtkGPUVolumeRayCastMapper_CompositeBinaryMaskFS.glsl | 23 uniform sampler3D maskTexture; 76 maskValue=texture3D(maskTexture,pos);
|
H A D | vtkGPUVolumeRayCastMapper_MIPBinaryMaskFS.glsl | 27 uniform sampler3D maskTexture; 63 maskValue=texture3D(maskTexture,pos);
|
H A D | vtkGPUVolumeRayCastMapper_CompositeMaskFS.glsl | 21 uniform sampler3D maskTexture; 82 maskValue=texture3D(maskTexture,pos);
|
H A D | vtkGPUVolumeRayCastMapper_MinIPBinaryMaskFS.glsl | 30 uniform sampler3D maskTexture; 66 maskValue=texture3D(maskTexture,pos);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/ |
H A D | dedtypes.h | 365 de::Uri * maskTexture; 375 delete maskTexture; 380 DED_DUP_URI(maskTexture);
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/effectlib/shaders/ |
H A D | chromaticaberration.frag | 14 float effectAmt = texture(maskTexture, TexCoord).x;
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/effectlib/ |
H A D | ChromaticAberration.qml | 35 property TextureInput maskTexture: TextureInput {
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | def_main.cpp | 1090 if (shineDef->stage.maskTexture) in configureMaterial() 1094 … res::TextureManifest *maskTexture = &res::Textures::get().textureScheme("Masks") in configureMaterial() local 1095 .findByResourceUri(*shineDef->stage.maskTexture); in configureMaterial() 1099 … maskTexture->composeUri(), shineDef->stage.blendMode, in configureMaterial() 1381 if (ref->stage.maskTexture) in Def_Read() 1383 res::Textures::get().defineTexture("Masks", *ref->stage.maskTexture, in Def_Read()
|
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/opengl/ |
H A D | juce_OpenGLGraphicsContext.cpp | 364 maskTexture (context) in ShaderPrograms() 444 : maskTexture (program, "maskTexture"), in MaskedShaderParams() 450 maskTexture.set (textureIndex); in setBounds() 456 OpenGLShaderProgram::Uniform maskTexture, maskBounds; member 814 MaskTextureProgram maskTexture; member
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/ |
H A D | materialanimator.cpp | 262 : stage.maskTexture)); in findTextureForAnimationStage()
|
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/quick3d/doc/src/ |
H A D | qtquick3d-effects.qdoc | 118 \qmlproperty TextureInput ChromaticAberration::maskTexture
|