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Searched refs:mask_11000 (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dscreen.c149 uint16_t mask_01111 = 0, mask_01110 = 0, mask_11110 = 0, mask_11100 = 0, mask_11000 = 0; variable
337 mask_11000 = 0x6318; // 0 11000 11000 11000 mask out the lowest bits of R,G,B in SCR_SetMode()
367 mask_11000 = 0xC618; // 11000 110000 11000 mask out the lowest bits of R,G,B in SCR_SetMode()
H A Dr_draw16.c495 register uint16_t dc85 = dc - ((dc & mask_11000)>>3); in R_DrawTranslucentColumn_16()
499 ((nc & mask_11000)>>3) // 15% in R_DrawTranslucentColumn_16()
669 register uint16_t dc85 = dc - ((dc & mask_11000)>>3); in R_DrawTranslatedTranslucentColumn_16()
673 ((nc & mask_11000)>>3) // 15% in R_DrawTranslatedTranslucentColumn_16()
H A Dscreen.h217 extern uint16_t mask_01111, mask_01110, mask_11110, mask_11100, mask_11000;