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Searched refs:mask_bmap_id (Results 1 – 4 of 4) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ui/
H A Dwindow.cpp46 mask_bmap_id = -1; // bitmap id of the mask bitmap to define hotspots in UI_WINDOW()
95 if (bmap != mask_bmap_id) { in set_mask_bmap()
96 if (mask_bmap_id >= 0){ in set_mask_bmap()
97 bm_unlock(mask_bmap_id); in set_mask_bmap()
103 mask_bmap_id = bmap; in set_mask_bmap()
104 mask_bmap_ptr = bm_lock(mask_bmap_id, 8, BMP_AABITMAP | BMP_MASK_BITMAP); in set_mask_bmap()
167 bm_unlock(mask_bmap_id); in release_bitmaps()
170 if (mask_bmap_id >= 0) { in release_bitmaps()
171 bm_release(mask_bmap_id); in release_bitmaps()
172 mask_bmap_id = -1; in release_bitmaps()
H A Dui.h616 int mask_bmap_id; // bitmap id of the mask bitmap to define hotspots variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ui/
H A Dwindow.cpp50 mask_bmap_id = -1; // bitmap id of the mask bitmap to define hotspots in UI_WINDOW()
99 if (bmap != mask_bmap_id) { in set_mask_bmap()
100 if (mask_bmap_id >= 0){ in set_mask_bmap()
101 bm_unlock(mask_bmap_id); in set_mask_bmap()
107 mask_bmap_id = bmap; in set_mask_bmap()
108 mask_bmap_ptr = bm_lock(mask_bmap_id, 8, BMP_AABITMAP); in set_mask_bmap()
174 bm_unlock(mask_bmap_id); in release_bitmaps()
177 if (mask_bmap_id >= 0) { in release_bitmaps()
178 bm_release(mask_bmap_id); in release_bitmaps()
179 mask_bmap_id = -1; in release_bitmaps()
H A Dui.h622 int mask_bmap_id; // bitmap id of the mask bitmap to define hotspots variable