Searched refs:master_scrolly (Results 1 – 9 of 9) sorted by relevance
103 int master_scrolly = m_sprites_master_scrolly; in draw_sprites() local147 master_scrolly = m_spriteram_buffered[(offs + 6) / 2] & 0xfff; in draw_sprites()148 if (master_scrolly >= 0x800) in draw_sprites()149 master_scrolly -= 0x1000; /* signed value */ in draw_sprites()211 scrolly = master_scrolly; in draw_sprites()216 scrolly = scroll1y + master_scrolly; in draw_sprites()
520 int master_scrolly = m_sprites_master_scrolly; in draw_sprites() local570 master_scrolly = m_spriteram_buffered[(offs + 6) / 2] & 0xfff; in draw_sprites()571 if (master_scrolly >= 0x800) in draw_sprites()572 master_scrolly -= 0x1000; /* signed value */ in draw_sprites()637 scrolly = master_scrolly; in draw_sprites()642 scrolly = scroll1y + master_scrolly; in draw_sprites()
166 int master_scrolly = sprites_master_scrolly; in slapshot_draw_sprites() local209 master_scrolly = spriteram_buffered[(offs+6)/2] & 0xfff; in slapshot_draw_sprites()210 if (master_scrolly >= 0x800) master_scrolly -= 0x1000; /* signed value */ in slapshot_draw_sprites()273 scrolly = master_scrolly; in slapshot_draw_sprites()278 scrolly = scroll1y + master_scrolly; in slapshot_draw_sprites()
464 int master_scrolly = sprites_master_scrolly; in draw_sprites() local513 master_scrolly = spriteram_buffered[(offs+6)/2] & 0xfff; in draw_sprites()514 if (master_scrolly >= 0x800) master_scrolly -= 0x1000; /* signed value */ in draw_sprites()577 scrolly = master_scrolly; in draw_sprites()582 scrolly = scroll1y + master_scrolly; in draw_sprites()
612 int master_scrolly = sprites_master_scrolly; in draw_sprites() local661 master_scrolly = spriteram_buffered[(offs+6)/2] & 0xfff; in draw_sprites()662 if (master_scrolly >= 0x800) master_scrolly -= 0x1000; /* signed value */ in draw_sprites()725 scrolly = master_scrolly; in draw_sprites()730 scrolly = scroll1y + master_scrolly; in draw_sprites()
782 int master_scrolly = sprites_master_scrolly; in draw_sprites() local825 master_scrolly = spriteram_buffered[(offs+6)/2] & 0xfff; in draw_sprites()826 if (master_scrolly >= 0x800) master_scrolly -= 0x1000; /* signed value */ in draw_sprites()889 scrolly = master_scrolly; in draw_sprites()894 scrolly = scroll1y + master_scrolly; in draw_sprites()