/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/ |
H A D | core_type_mat2x2.cpp | 20 glm::mat2x2 l(1.0f); in test_operators() 21 glm::mat2x2 m(1.0f); in test_operators() 27 glm::mat2x2 n = x / m; in test_operators() 28 glm::mat2x2 o = m / x; in test_operators() 29 glm::mat2x2 p = x * m; in test_operators() 30 glm::mat2x2 q = m * x; in test_operators() 74 glm::mat2x2 m0( in test_ctr() 78 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr() 80 glm::mat2x2 m2{ in test_ctr() 87 std::vector<glm::mat2x2> v1{ in test_ctr() [all …]
|
/dports/math/glm/glm-0.9.9.8/test/core/ |
H A D | core_type_mat2x2.cpp | 20 glm::mat2x2 l(1.0f); in test_operators() 21 glm::mat2x2 m(1.0f); in test_operators() 27 glm::mat2x2 n = x / m; in test_operators() 28 glm::mat2x2 o = m / x; in test_operators() 29 glm::mat2x2 p = x * m; in test_operators() 30 glm::mat2x2 q = m * x; in test_operators() 74 glm::mat2x2 m0( in test_ctr() 78 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr() 80 glm::mat2x2 m2{ in test_ctr() 87 std::vector<glm::mat2x2> v1{ in test_ctr() [all …]
|
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_type_mat2x2.cpp | 17 glm::mat2x2 l(1.0f); in test_operators() 18 glm::mat2x2 m(1.0f); in test_operators() 24 glm::mat2x2 n = x / m; in test_operators() 25 glm::mat2x2 o = m / x; in test_operators() 26 glm::mat2x2 p = x * m; in test_operators() 27 glm::mat2x2 q = m * x; in test_operators() 63 glm::mat2x2 m0( in test_ctr() 67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr() 69 glm::mat2x2 m2{ in test_ctr() 79 std::vector<glm::mat2x2> v1{ in test_ctr() [all …]
|
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_type_mat2x2.cpp | 17 glm::mat2x2 l(1.0f); in test_operators() 18 glm::mat2x2 m(1.0f); in test_operators() 24 glm::mat2x2 n = x / m; in test_operators() 25 glm::mat2x2 o = m / x; in test_operators() 26 glm::mat2x2 p = x * m; in test_operators() 27 glm::mat2x2 q = m * x; in test_operators() 63 glm::mat2x2 m0( in test_ctr() 67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr() 69 glm::mat2x2 m2{ in test_ctr() 79 std::vector<glm::mat2x2> v1{ in test_ctr() [all …]
|
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/ |
H A D | core_type_mat2x2.cpp | 17 glm::mat2x2 l(1.0f); in test_operators() 18 glm::mat2x2 m(1.0f); in test_operators() 24 glm::mat2x2 n = x / m; in test_operators() 25 glm::mat2x2 o = m / x; in test_operators() 26 glm::mat2x2 p = x * m; in test_operators() 27 glm::mat2x2 q = m * x; in test_operators() 63 glm::mat2x2 m0( in test_ctr() 67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr() 69 glm::mat2x2 m2{ in test_ctr() 79 std::vector<glm::mat2x2> v1{ in test_ctr() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shading_language_420pack/execution/ |
H A D | aggregate-initializer-matrix.shader_test | 5 * mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 6 * mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 7 * mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } }; 22 mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 23 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 24 mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } };
|
H A D | aggregate-dynamic-initializer-matrix.shader_test | 5 * mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 6 * mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 7 * mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } }; 27 mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) ); 28 mat2x2 b = { vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) }; 29 mat2x2 c = { { 1.0, vertex.x }, { 0.0, 1.0 } };
|
/dports/math/elpa/elpa-2019.05.002/test/shared/ |
H A D | test_analytic_template.F90 | 372 MATH_DATATYPE(kind=rck) :: element, mat2x2(2,2), mat(5,5) 420 mat2x2(1,2) = sq2/4.0_rk * (amp - 1.0_rk) * (1.0_rk, 1.0_rk) 425 mat2x2 = reshape((/ c, s, & 430 mat2x2(1,2) = s 431 mat2x2(2,1) = -s 439 mat2x2(1,2) = -sq2/2.0_rck * (1.0_rk, 0.0_rk) 440 mat2x2(2,1) = 0.5_rk * (1.0_rk, -1.0_rk) 443 mat2x2 = reshape((/ 1.0_rck, 0.0_rck, & 452 mat(1:2, 1:2) = mat2x2 454 mat((/1,3/),(/1,3/)) = mat2x2 [all …]
|
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | 420.tese | 3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) ); 4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) }; 5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } }; 10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting 29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
|
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | type.hpp | 64 typedef highp_mat2x2 mat2x2; typedef 77 typedef mediump_mat2x2 mat2x2; 90 typedef lowp_mat2x2 mat2x2; 118 typedef mediump_mat2x2 mat2x2; 165 typedef mat2x2 mat2;
|
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gdc.test/compilable/ |
H A D | test15019.d | 35 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function 39 alias mat2x2 mat2;
|
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gdc.test/compilable/ |
H A D | test15019.d | 34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function 38 alias mat2x2 mat2;
|
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gdc.test/compilable/ |
H A D | test15019.d | 34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function 38 alias mat2x2 mat2;
|
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gdc.test/compilable/ |
H A D | test15019.d | 34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function 38 alias mat2x2 mat2;
|
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/gdc.test/compilable/ |
H A D | test15019.d | 34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function 38 alias mat2x2 mat2;
|