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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/
H A Dcore_type_mat2x2.cpp20 glm::mat2x2 l(1.0f); in test_operators()
21 glm::mat2x2 m(1.0f); in test_operators()
27 glm::mat2x2 n = x / m; in test_operators()
28 glm::mat2x2 o = m / x; in test_operators()
29 glm::mat2x2 p = x * m; in test_operators()
30 glm::mat2x2 q = m * x; in test_operators()
74 glm::mat2x2 m0( in test_ctr()
78 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr()
80 glm::mat2x2 m2{ in test_ctr()
87 std::vector<glm::mat2x2> v1{ in test_ctr()
[all …]
/dports/math/glm/glm-0.9.9.8/test/core/
H A Dcore_type_mat2x2.cpp20 glm::mat2x2 l(1.0f); in test_operators()
21 glm::mat2x2 m(1.0f); in test_operators()
27 glm::mat2x2 n = x / m; in test_operators()
28 glm::mat2x2 o = m / x; in test_operators()
29 glm::mat2x2 p = x * m; in test_operators()
30 glm::mat2x2 q = m * x; in test_operators()
74 glm::mat2x2 m0( in test_ctr()
78 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr()
80 glm::mat2x2 m2{ in test_ctr()
87 std::vector<glm::mat2x2> v1{ in test_ctr()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_type_mat2x2.cpp17 glm::mat2x2 l(1.0f); in test_operators()
18 glm::mat2x2 m(1.0f); in test_operators()
24 glm::mat2x2 n = x / m; in test_operators()
25 glm::mat2x2 o = m / x; in test_operators()
26 glm::mat2x2 p = x * m; in test_operators()
27 glm::mat2x2 q = m * x; in test_operators()
63 glm::mat2x2 m0( in test_ctr()
67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr()
69 glm::mat2x2 m2{ in test_ctr()
79 std::vector<glm::mat2x2> v1{ in test_ctr()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/
H A Dcore_type_mat2x2.cpp17 glm::mat2x2 l(1.0f); in test_operators()
18 glm::mat2x2 m(1.0f); in test_operators()
24 glm::mat2x2 n = x / m; in test_operators()
25 glm::mat2x2 o = m / x; in test_operators()
26 glm::mat2x2 p = x * m; in test_operators()
27 glm::mat2x2 q = m * x; in test_operators()
63 glm::mat2x2 m0( in test_ctr()
67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr()
69 glm::mat2x2 m2{ in test_ctr()
79 std::vector<glm::mat2x2> v1{ in test_ctr()
[all …]
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/
H A Dcore_type_mat2x2.cpp17 glm::mat2x2 l(1.0f); in test_operators()
18 glm::mat2x2 m(1.0f); in test_operators()
24 glm::mat2x2 n = x / m; in test_operators()
25 glm::mat2x2 o = m / x; in test_operators()
26 glm::mat2x2 p = x * m; in test_operators()
27 glm::mat2x2 q = m * x; in test_operators()
63 glm::mat2x2 m0( in test_ctr()
67 glm::mat2x2 m1{0, 1, 2, 3}; in test_ctr()
69 glm::mat2x2 m2{ in test_ctr()
79 std::vector<glm::mat2x2> v1{ in test_ctr()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shading_language_420pack/execution/
H A Daggregate-initializer-matrix.shader_test5 * mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
6 * mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
7 * mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } };
22 mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
23 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
24 mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } };
H A Daggregate-dynamic-initializer-matrix.shader_test5 * mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
6 * mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
7 * mat2x2 c = { { 1.0, 0.0 }, { 0.0, 1.0 } };
27 mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
28 mat2x2 b = { vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) };
29 mat2x2 c = { { 1.0, vertex.x }, { 0.0, 1.0 } };
/dports/math/elpa/elpa-2019.05.002/test/shared/
H A Dtest_analytic_template.F90372 MATH_DATATYPE(kind=rck) :: element, mat2x2(2,2), mat(5,5)
420 mat2x2(1,2) = sq2/4.0_rk * (amp - 1.0_rk) * (1.0_rk, 1.0_rk)
425 mat2x2 = reshape((/ c, s, &
430 mat2x2(1,2) = s
431 mat2x2(2,1) = -s
439 mat2x2(1,2) = -sq2/2.0_rck * (1.0_rk, 0.0_rk)
440 mat2x2(2,1) = 0.5_rk * (1.0_rk, -1.0_rk)
443 mat2x2 = reshape((/ 1.0_rck, 0.0_rck, &
452 mat(1:2, 1:2) = mat2x2
454 mat((/1,3/),(/1,3/)) = mat2x2
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/graphics/glslang/glslang-11.7.1/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A D420.tese3 const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
4 mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
5 const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
10 mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
29 vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/
H A Dtype.hpp64 typedef highp_mat2x2 mat2x2; typedef
77 typedef mediump_mat2x2 mat2x2;
90 typedef lowp_mat2x2 mat2x2;
118 typedef mediump_mat2x2 mat2x2;
165 typedef mat2x2 mat2;
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gdc.test/compilable/
H A Dtest15019.d35 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function
39 alias mat2x2 mat2;
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/gdc.test/compilable/
H A Dtest15019.d34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function
38 alias mat2x2 mat2;
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gdc.test/compilable/
H A Dtest15019.d34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function
38 alias mat2x2 mat2;
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/testsuite/gdc.test/compilable/
H A Dtest15019.d34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function
38 alias mat2x2 mat2;
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/testsuite/gdc.test/compilable/
H A Dtest15019.d34 template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } in mat2x2() function
38 alias mat2x2 mat2;

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