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Searched refs:matShader (Results 1 – 3 of 3) sorted by relevance

/dports/games/egl/egl-0.3.1_9/client/
H A Dgui_main.c455 if (gui->flags & WFL_MATERIAL && gui->matShader) in GUI_DrawWindows()
456 R_DrawPic (gui->matShader, 0, in GUI_DrawWindows()
H A Dgui_local.h560 struct shader_s *matShader; member
H A Dgui_init.c2348 gui->matShader = R_RegisterPic (gui->matName); in GUI_r_TouchGUI()
2349 if (!gui->matShader) in GUI_r_TouchGUI()