Searched refs:matrix4_rotation_for_sincos_y (Results 1 – 8 of 8) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | select.cpp | 325 return matrix4_rotation_for_sincos_y(1, 0); in matrix4_rotation_for_axis90() 329 return matrix4_rotation_for_sincos_y(-1, 0); in matrix4_rotation_for_axis90()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/ |
H A D | quaternion.h | 183 return matrix4_rotation_for_sincos_y((quaternion.y() > 0) ? 1.f : -1.f, 0); in matrix4_rotation_for_quaternion_quantised()
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H A D | matrix.h | 791 inline Matrix4 matrix4_rotation_for_sincos_y(float s, float c) in matrix4_rotation_for_sincos_y() function 804 return matrix4_rotation_for_sincos_y(static_cast<float>(sin(y)), static_cast<float>(cos(y))); in matrix4_rotation_for_y()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/ |
H A D | quaternion.h | 185 return matrix4_rotation_for_sincos_y( ( quaternion.y() > 0 ) ? 1.f : -1.f, 0 ); in matrix4_rotation_for_quaternion_quantised()
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H A D | matrix.h | 705 inline Matrix4 matrix4_rotation_for_sincos_y( float s, float c ){ in matrix4_rotation_for_sincos_y() function 716 …return matrix4_rotation_for_sincos_y( static_cast<float>( sin( y ) ), static_cast<float>( cos( y )… in matrix4_rotation_for_y()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/ |
H A D | quaternion.h | 196 return matrix4_rotation_for_sincos_y((quaternion.y() > 0) ? 1.f : -1.f, 0); in matrix4_rotation_for_quaternion_quantised()
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H A D | matrix.h | 837 inline Matrix4 matrix4_rotation_for_sincos_y (float s, float c) in matrix4_rotation_for_sincos_y() function 845 return matrix4_rotation_for_sincos_y(static_cast<float> (sin(y)), static_cast<float> (cos(y))); in matrix4_rotation_for_y()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | select.cpp | 452 return matrix4_rotation_for_sincos_y( 1, 0 ); in matrix4_rotation_for_axis90() 456 return matrix4_rotation_for_sincos_y( -1, 0 ); in matrix4_rotation_for_axis90()
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