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Searched refs:matrix4_rotation_for_sincos_y (Results 1 – 8 of 8) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Dselect.cpp325 return matrix4_rotation_for_sincos_y(1, 0); in matrix4_rotation_for_axis90()
329 return matrix4_rotation_for_sincos_y(-1, 0); in matrix4_rotation_for_axis90()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dquaternion.h183 return matrix4_rotation_for_sincos_y((quaternion.y() > 0) ? 1.f : -1.f, 0); in matrix4_rotation_for_quaternion_quantised()
H A Dmatrix.h791 inline Matrix4 matrix4_rotation_for_sincos_y(float s, float c) in matrix4_rotation_for_sincos_y() function
804 return matrix4_rotation_for_sincos_y(static_cast<float>(sin(y)), static_cast<float>(cos(y))); in matrix4_rotation_for_y()
/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dquaternion.h185 return matrix4_rotation_for_sincos_y( ( quaternion.y() > 0 ) ? 1.f : -1.f, 0 ); in matrix4_rotation_for_quaternion_quantised()
H A Dmatrix.h705 inline Matrix4 matrix4_rotation_for_sincos_y( float s, float c ){ in matrix4_rotation_for_sincos_y() function
716 …return matrix4_rotation_for_sincos_y( static_cast<float>( sin( y ) ), static_cast<float>( cos( y )… in matrix4_rotation_for_y()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/
H A Dquaternion.h196 return matrix4_rotation_for_sincos_y((quaternion.y() > 0) ? 1.f : -1.f, 0); in matrix4_rotation_for_quaternion_quantised()
H A Dmatrix.h837 inline Matrix4 matrix4_rotation_for_sincos_y (float s, float c) in matrix4_rotation_for_sincos_y() function
845 return matrix4_rotation_for_sincos_y(static_cast<float> (sin(y)), static_cast<float> (cos(y))); in matrix4_rotation_for_y()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Dselect.cpp452 return matrix4_rotation_for_sincos_y( 1, 0 ); in matrix4_rotation_for_axis90()
456 return matrix4_rotation_for_sincos_y( -1, 0 ); in matrix4_rotation_for_axis90()