Searched refs:maxLevelChanges (Results 1 – 3 of 3) sorted by relevance
477 maxLevelChanges = 0; in initRecording()533 … maxLevelChanges = recallNumber(4); // how many times the player changes depths in initRecording()699 if (maxLevelChanges > 0) { in seek()700 avgTurnsPerLevel = rogue.howManyTurns / maxLevelChanges; in seek()886 if (rogue.depthLevel == maxLevelChanges) { in executePlaybackInput()
68 extern unsigned long maxLevelChanges;
68 unsigned long maxLevelChanges; variable