Searched refs:maxLightDist (Results 1 – 5 of 5) sorted by relevance
56 // intersection with the light in [minLightDist, maxLightDist], otherwise
113 static const float maxLightDist; variable
140 const float Renderer::maxLightDist= 50.f; member in Glest::Game::Renderer427 unit->getCurrVector().dist(gameCamera->getPos())<maxLightDist && in setupLighting()
240 static const float maxLightDist; variable
152 const float Renderer::maxLightDist= 100.f; member in Glest::Game::Renderer1070 unit->getCurrMidHeightVector().dist(gameCamera->getPos()) < maxLightDist && in setupLighting()