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Searched refs:maxLightDist (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/ospray/ospray-2.8.0/ospray/render/pathtracer/
H A DVirtualLight.ispc56 // intersection with the light in [minLightDist, maxLightDist], otherwise
/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.h113 static const float maxLightDist; variable
H A Drenderer.cpp140 const float Renderer::maxLightDist= 50.f; member in Glest::Game::Renderer
427 unit->getCurrVector().dist(gameCamera->getPos())<maxLightDist && in setupLighting()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h240 static const float maxLightDist; variable
H A Drenderer.cpp152 const float Renderer::maxLightDist= 100.f; member in Glest::Game::Renderer
1070 unit->getCurrMidHeightVector().dist(gameCamera->getPos()) < maxLightDist && in setupLighting()