Searched refs:maxMouse2dAnim (Results 1 – 11 of 11) sorted by relevance
107 mouse2dAnim= (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
88 static const int maxMouse2dAnim; variable
119 const int Renderer::maxMouse2dAnim= 100; member in Glest::Game::Renderer491 anim= anim*2-maxMouse2dAnim; in renderMouse2d()493 color2= (abs(anim*fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.4f; in renderMouse2d()494 color1= (abs(anim*fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.8f; in renderMouse2d()
207 mouse2dAnim= (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
114 mouse2dAnim = (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()176 mouse2dAnim = (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
576 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
367 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
213 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
215 static const int maxMouse2dAnim; variable
129 const int Renderer::maxMouse2dAnim= 100; member in Glest::Game::Renderer1661 anim= anim * 2 - maxMouse2dAnim; in renderMouse2d()1663 float color2= (abs(anim*(int)fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.4f; in renderMouse2d()1664 float color1= (abs(anim*(int)fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.8f; in renderMouse2d()
1847 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()