Home
last modified time | relevance | path

Searched refs:maxMouse2dAnim (Results 1 – 11 of 11) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmain_menu.cpp107 mouse2dAnim= (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
/dports/games/glest/glest_source_3.2.2/source/glest_game/graphics/
H A Drenderer.h88 static const int maxMouse2dAnim; variable
H A Drenderer.cpp119 const int Renderer::maxMouse2dAnim= 100; member in Glest::Game::Renderer
491 anim= anim*2-maxMouse2dAnim; in renderMouse2d()
493 color2= (abs(anim*fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.4f; in renderMouse2d()
494 color1= (abs(anim*fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.8f; in renderMouse2d()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmain_menu.cpp207 mouse2dAnim= (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dprogram.cpp114 mouse2dAnim = (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
176 mouse2dAnim = (mouse2dAnim +1) % Renderer::maxMouse2dAnim; in update()
H A Dintro.cpp576 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
H A Dbattle_end.cpp367 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dgame.cpp213 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h215 static const int maxMouse2dAnim; variable
H A Drenderer.cpp129 const int Renderer::maxMouse2dAnim= 100; member in Glest::Game::Renderer
1661 anim= anim * 2 - maxMouse2dAnim; in renderMouse2d()
1663 float color2= (abs(anim*(int)fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.4f; in renderMouse2d()
1664 float color1= (abs(anim*(int)fadeFactor)/static_cast<float>(maxMouse2dAnim))/2.f+0.8f; in renderMouse2d()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame.cpp1847 mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim; in update()