/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 325 cdata.y = maxNumBatches; //250; in solveContactConstraint() 685 int maxNumBatches = 0; in solveContacts() local 923 maxNumBatches = 250; //250; in solveContacts() 956 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 958 if (maxNumBatches > globalMaxBatch) in solveContacts() 960 globalMaxBatch = maxNumBatches; in solveContacts() 977 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 981 globalMaxBatch = maxNumBatches; in solveContacts() 1021 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 1023 if (maxNumBatches > globalMaxBatch) in solveContacts() [all …]
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H A D | b3GpuPgsContactSolver.h | 25 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterat… 28 …b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int n…
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H A D | b3Solver.h | 97 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches); 100 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje…
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H A D | b3Solver.cpp | 346 …int start, int nConstraints, int maxNumBatches, b3AlignedObjectArray<int>* wgUsedBodies, int curWg… in SolveTask() 347 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in SolveTask() 469 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje… in solveContactConstraintHost() argument 575 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, usedBodies, w… in solveContactConstraintHost() 609 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, 0, 0, batchSi… in solveContactConstraintHost() 620 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 627 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 713 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches) in solveContactConstraint() argument 720 cdata.y = maxNumBatches; //250; in solveContactConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 325 cdata.y = maxNumBatches; //250; in solveContactConstraint() 685 int maxNumBatches = 0; in solveContacts() local 923 maxNumBatches = 250; //250; in solveContacts() 956 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 958 if (maxNumBatches > globalMaxBatch) in solveContacts() 960 globalMaxBatch = maxNumBatches; in solveContacts() 977 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 981 globalMaxBatch = maxNumBatches; in solveContacts() 1021 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 1023 if (maxNumBatches > globalMaxBatch) in solveContacts() [all …]
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H A D | b3GpuPgsContactSolver.h | 25 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterat… 28 …b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int n…
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H A D | b3Solver.h | 97 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches); 100 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje…
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H A D | b3Solver.cpp | 346 …int start, int nConstraints, int maxNumBatches, b3AlignedObjectArray<int>* wgUsedBodies, int curWg… in SolveTask() 347 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in SolveTask() 469 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje… in solveContactConstraintHost() argument 575 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, usedBodies, w… in solveContactConstraintHost() 609 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, 0, 0, batchSi… in solveContactConstraintHost() 620 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 627 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 713 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches) in solveContactConstraint() argument 720 cdata.y = maxNumBatches; //250; in solveContactConstraint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 325 cdata.y = maxNumBatches; //250; in solveContactConstraint() 685 int maxNumBatches = 0; in solveContacts() local 923 maxNumBatches = 250; //250; in solveContacts() 956 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 958 if (maxNumBatches > globalMaxBatch) in solveContacts() 960 globalMaxBatch = maxNumBatches; in solveContacts() 977 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 981 globalMaxBatch = maxNumBatches; in solveContacts() 1021 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 1023 if (maxNumBatches > globalMaxBatch) in solveContacts() [all …]
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H A D | b3GpuPgsContactSolver.h | 25 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterat… 28 …b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int n…
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H A D | b3Solver.h | 97 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches); 100 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje…
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H A D | b3Solver.cpp | 346 …int start, int nConstraints, int maxNumBatches, b3AlignedObjectArray<int>* wgUsedBodies, int curWg… in SolveTask() 347 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in SolveTask() 469 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje… in solveContactConstraintHost() argument 575 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, usedBodies, w… in solveContactConstraintHost() 609 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, 0, 0, batchSi… in solveContactConstraintHost() 620 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 627 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 713 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches) in solveContactConstraint() argument 720 cdata.y = maxNumBatches; //250; in solveContactConstraint()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 325 cdata.y = maxNumBatches; //250; in solveContactConstraint() 685 int maxNumBatches = 0; in solveContacts() local 923 maxNumBatches = 250; //250; in solveContacts() 956 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 958 if (maxNumBatches > globalMaxBatch) in solveContacts() 960 globalMaxBatch = maxNumBatches; in solveContacts() 977 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 981 globalMaxBatch = maxNumBatches; in solveContacts() 1021 maxNumBatches = b3Max(numBatches, maxNumBatches); in solveContacts() 1023 if (maxNumBatches > globalMaxBatch) in solveContacts() [all …]
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H A D | b3GpuPgsContactSolver.h | 25 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterat… 28 …b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int n…
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H A D | b3Solver.h | 97 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches); 100 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje…
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H A D | b3Solver.cpp | 346 …int start, int nConstraints, int maxNumBatches, b3AlignedObjectArray<int>* wgUsedBodies, int curWg… in SolveTask() 347 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in SolveTask() 469 …Array<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObje… in solveContactConstraintHost() argument 575 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, usedBodies, w… in solveContactConstraintHost() 609 …dyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, 0, 0, batchSi… in solveContactConstraintHost() 620 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 627 SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0); in solveContactConstraintHost() 713 … b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches) in solveContactConstraint() argument 720 cdata.y = maxNumBatches; //250; in solveContactConstraint()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 232 int maxNumBatches, in b3SolveTask() 234 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in b3SolveTask() 368 int maxNumBatches = 250; in solveContactConstraints() local 372 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints() 379 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 232 int maxNumBatches, in b3SolveTask() 234 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in b3SolveTask() 368 int maxNumBatches = 250; in solveContactConstraints() local 372 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints() 379 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 232 int maxNumBatches, in b3SolveTask() 234 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in b3SolveTask() 368 int maxNumBatches = 250; in solveContactConstraints() local 372 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints() 379 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 232 int maxNumBatches, in b3SolveTask() 234 …m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches) in b3SolveTask() 368 int maxNumBatches = 250; in solveContactConstraints() local 372 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints() 379 …ask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0); in solveContactConstraints()
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