Searched refs:maxTexImageUnits (Results 1 – 4 of 4) sorted by relevance
347 int maxTexImageUnits; member
235 Com_Printf (0, "...* Max texture image units: %i\n",ri.config.maxTexImageUnits); in R_GfxInfo_f()804 qglGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &ri.config.maxTexImageUnits); in GL_InitExtensions()831 Com_Printf (0, "...* Max texture image units: %i\n", ri.config.maxTexImageUnits); in GL_InitExtensions()1320 ri.config.maxTexImageUnits = 0; in R_Init()
489 int maxTexImageUnits; in init()491 glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); in init()495 glBindSampler (maxTexImageUnits, sampler); in init()
586 int maxTexImageUnits = 0x1234; in bind_sampler() local588 ctx.glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); in bind_sampler()592 ctx.glBindSampler (maxTexImageUnits, sampler); in bind_sampler()